Poll

How do you like my idea?

Awsome Idea
1 (9.1%)
Ok Idea
2 (18.2%)
Meh
2 (18.2%)
Not Really
0 (0%)
No
1 (9.1%)
No, Just, No.
5 (45.5%)

Total Members Voted: 11

Author Topic: Mutation Bricks  (Read 1961 times)

I would like a brick that simply mutates, kinda like it builds it self and spawns bots,then the bots would be able to mutate as well once it spawns.There would be two bricks actually, an food brick, then the home brick.It would look like an alien glob of mushy stuff, like a hatchery, Then it would start to grow bigger,and spawn more bots.Bots would go to food bricks (if they are close enough to the home brick) they will harvest them.Food bricks have the health of 30 and a bot worker would harvest 5 of it.Once empty the mineral is destroyed.

      The home brick can only be built once, if you want more to mine more, you need more food to make one.When the home brick is fully built, it will start spawning zombies.The zombies take up to 10 damage, while a home brick has 100 health.In home bricks faze two it would have 200 health, in faze 3 it would have 300, after it has fully upgraded it will start using food you collected to build more mutation bricks, such as, your workers will reset to mutate into a building.

Workers have basic 50 health and can be killed easy by troops.Workers also would not have any attack there for they are not combat trained, and the only things there useful for are mutation and harvesting food.

There are a total of 5 mutation bricks after faze 3, the defender.It is very large and its a self defence weapon for close range.It does 25 damage,and slowly attacks after every 8 seconds.There's the consumer den.I't spawns a consumer every 1 minute.Consumers are not that large but big, they are also slow.They do 20 damage and they have 40 health.They spit acid to hurt the enemy.There's the goliath pit. It spawns a goliath every 3 minutes.Goliaths are big and burly and use there fist to pound enemys down, with there 100 health, and 25 damage.Theres the juggernot pit. it spawns a juggernot every 30 seconds, a juggernot is weak and goes strait to the enemy one spawn.It has 20 health, and it does 5 damage, but attacks every 1 second.The queen hatchery,it spawns a queen after 1 minute, and does not spawn any more until that one is dead.After it dies you still have to wait another minute.The queen is the main gaurd, it does 40 damage and has 500 life. You can only have one for every hatchery you got and it has to be near to.The queen is LARGE and attacks with her spines.

      The home bricks all spawn CREEP a 1x1 brick that spreads to the homes radius, all buildings have to be built on creep, units that are on creep will regain health.The queen can blast a creeper nexus,its basicly a 2x4 orange brick witch creates more creep.She can only do that every 1 minute, and creep nexuses can also spawn another one every minute.While an enemy unit is on it, it will be drained of health 1- every 3 seconds.The Home (More Than One) Cost 100 Food, Only admins can spawn food bricks as well.Defender cost 25 food,And it takes 30 seconds to grow.
The consumer den cost 75 food.The goliath pit cost 125 food.The juggernot pit cost 100 food.The queens hatchery cost 500 food.

Its basicly a bot playing for you Yep! That's right! but you get to control some of it too!

Tl;dr,

If you want a gamemode whit gross growing creep you should have a look at the Creeper mod and use events for the rest.

Tl;dr,

If you want a gamemode whit gross growing creep you should have a look at the Creeper mod and use events for the rest.
... thats just stupid. Honestly. it grows in the homes aura.

We already have this, it's called creeper.

We already have this, it's called creeper.
I already said that its not just all about creeper man.
« Last Edit: October 09, 2011, 12:42:33 PM by (SWAT)28199 »

Ok i just want to make this clear to them people out there who think its all about creep, its not.If someone would to make this for me, i could care less if they took it out.
« Last Edit: October 09, 2011, 12:42:02 PM by (SWAT)28199 »

Ok i just want to make this clear to you idiots out there! this is'nt circled around creep!I could care less if it was tooken out.

If you want people to make you a mod, you should ask nicely, and not call people idiots. Now nobody is going to help you.

If you want people to make you a mod, you should ask nicely, and not call people idiots. Now nobody is going to help you.
Ok, listen, im sorry.I didnt mean to offend anyone, litterly, its just people where being freaken trolls.

Oh... and one more thing, i did ask nicely first but people just thought it was ALL about creeper and it just made me mad. kk?
« Last Edit: October 09, 2011, 12:43:48 PM by (SWAT)28199 »

Ok, listen, im sorry.I didnt mean to offend anyone, litterly, its just people where being freaken trolls.

Oh... and one more thing, i did ask nicely first but people just thought it was ALL about creeper and it just made me mad. kk?

Don't blindly throw the word "troll" around. They were simply saying that the mod already existed, or at least something similar to it.

They weren't trolling.

It's kinda like a Zerg AI, where a mother "Blob" thing grows with food collected by mini blobs that go to collect the food.

It'd be interesting, no lie, but the OP is an ass.

Steers topic back on track
I'm kind of confused, mostly because the description is so long. Is it a special type of bot that eats bricks and changes over time and multiplies?

Its like starcraft , like food is mineral. and they take it back to the home /Hive and it cost that mineral to be able to generate thoes buildings.

Don't blindly throw the word "troll" around. They were simply saying that the mod already existed, or at least something similar to it.

They weren't trolling.
I didnt know the word for it, but you can clearly see why they made me mad.Mainly because they thought it was circled around creep.

you could event this, probably easier than scripting it