Firstly, i ended up changing the profilepath and it still didn't work, i got the new launcher
and it was working, until i got a update with 70 files yesterday, i closed it,
played it again and it would get past all the launcher stuff, but then it would just say not responding when it opens up the black console thingy.
Also, whenever i unistall it it works again, but then downloads a 2 files and doesn't work.
//-------------------------- 11/12/2011 -- 08:08:28 -----
Processor Init:
Intel Core 2, ~1.80 Ghz
(timed at roughly 1.81 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Syntax error in input.
Blockland v20 build 1482
Module Directory: C:/Program Files/Blockland
Profile Path: C:/Program Files/Blockland
Total Ram: 1533 MB
OS: Windows XP Home Edition Service Pack 2 (build 2600)
--------- Parsing Arguments ---------
argc = 5
argv[2] = -profilePath
argv[3] = "C:\Program
argv[4] = Files\Blockland"
Parsing command line arguments: -profilePath "C:\Program Files\Blockland"
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...