Poll

How do u feel about the request

I like alot
I like
idk
I dont like it (i love it)
i dont care i get head from a prty girl like what now
how many people would actualy like to see this made

Author Topic: A new element spell pack  (Read 4243 times)

I'm would be more than willing to create the lay out, especially being that I have already started any ways, and I would be more than happy to take suggestions  that anyone has

Ya that’s what I was asking; “were they being developed and just didn't gain enough seaport.” seeing that everyone seems interested this time, if we can just get a specific lay out( made from suggestions), a scripter, and some one to make the animations, than we have our selves a new addon pack
That is the most amazing way to spell "support" ever.
« Last Edit: October 14, 2011, 07:49:04 AM by Demian »

Ya that’s what I was asking; “were they being developed and just didn't gain enough seaport.” seeing that everyone seems interested this time, if we can just get a specific lay out( made from suggestions), a scripter, and some one to make the animations, than we have our selves a new addon pack
being developed and just didn't gain enough seaport.” seeing that everyone seems interest
didn't gain enough seaport.”
seaport
seaport
seaport

What
The
(insert word here)

That caught my eye, and I just had to say something.
But animations probably won't be needed.

Wait
Autocorrect screwed you over, eh?

lay out

I hope it was autocorrect.

Yes I do apologize. the spelling is due to auto correct. I type extremely fast and tend to miss letters then just use auto check. Any ways seeing that that is irrelevant and off topic may we plz put that to rest because I made this post to get things accomplish not argue. And the reason I mentioned animations is because some one suggested a spell where plants come from the ground destroying things and spells like that may require specific animations

Yes I do apologize. the spelling is due to auto correct. I type extremely fast and tend to miss letters then just use auto check. Any ways seeing that that is irrelevant and off topic may we plz put that to rest because I made this post to get things accomplish not argue. And the reason I mentioned animations is because some one suggested a spell where plants come from the ground destroying things and spells like that may require specific animations

That was me.

When I am finished with the layout I will then post it here or create a new topic. Those who would like to get their spell ideas created plz leave suggestions, and those who are willing to help plz let me know what it is that you can do to help.

When I am finished with the layout I will then post it here or create a new topic. Those who would like to get their spell ideas created plz leave suggestions, and those who are willing to help plz let me know what it is that you can do to help.


I'll be adding more to the list on the second page :P pm me if you want to know specifically what each one is :P
« Last Edit: October 13, 2011, 05:29:28 PM by Kill All »

Posting here to prevent rumarox from triple posting.
btw lol I didn't mean to double post I had posted those from my phone and was unaware that the first one went through

red text= existing spells/addons


Darkness (abilities)- momentarily blind enemies, dark energy beam/ball
Fire (abilities)- momentarily set fire to target, melt ice blocks, meteor strike, fire steps(leaves behind fire momentarily in your footsteps that sets enemies on fire),  
Ice (abilities)- create ice blocks that freeze players, slippery feet beam, ice path,
Light (abilities)- fires light beam from sky,
Lighting (abilities)- lighting strike, momentary stun beam/ball, chain lighting(hits target and surrounding enemies,
Stone (abilities)- spike from ground lunches target, fissure(one hit kill), earthquake(shakes targets screen only,
Water (abilities)- water spout, cant be set on fire,
Wind (abilities)- knock back wind ball, double jump, tornado(reasonable size,2sec sucks up and tosses players doing damage to target while in tornado), wind tunnel(temporarily slows the target for about 3sec by pushing them back with wind), wind slash,
Poison (abilities)- poison sting(slowly kills player), infect(kills target and replaces with a zombie guard that attacks on command or when caster is attacked. Target can still respwan while zombie is guarding. On caster death zombie dies. Poison gass bomb,
Plant (abilities)- vine whip, vine restrict,
Animals (abilities)- sick’em(summons dog to attack target. dong only attacks target, dies on target death or caster death. Limit of 4 dogs per target), shift shape in to “air dragon.” to fly, summon “land dragon” bodyguard(s) with same Ai as poison-zombie, fury swipe(from a close distance teleports to target inflicting fast claw swipes), bee swarm(fires swarm of bees at target),


I suggest that the spells types are made as multiples to enable players to use all abilities of that spell type. For example: “stone1” makes spike come from ground, while “stone2” makes earthquake. This is all I have in mind at the moment. Any ideas?


These don't seem to even be spells anymore.
Get the general idea or GTFO.

Rename plant-nature
Animals-beasts or familars

For the multiple abilities thing you could do it like the portal gun in which left click is earth1 and right click is earth2
« Last Edit: October 13, 2011, 09:13:28 PM by Kill All »

well ya i was considering that but i plan to have more abilities than just two for each spell type so that earth1 would have two abilities as well as earth2

make a gui, allowing a player to select spells, then have KEYBINDS

i could try to go about doing that but i would need scripters much more skilled than the ones i have at hand for the moment.