Yeah after hearing that rule my motivation to play kinda died :x
Also found this in the minecraft mega topic
I need some screenshots with proof of the hacking. We have a no tolerance policy for hacking, obviously, so if i can get proof, I'll get rid of him. He means Racivor.
relics of the PVP map that killed the server's playerbase.
Fred, I feel like you've opposed every decision that I've made for this server, sometimes justified, sometimes (perhaps) just to spite me. But I think you're approaching this new rule with little regard to its potential to keep the server more interesting. I implemented this rule to give an incentive for joining with other players and maintaining a sense of community. The idea is, when you live on your own, you should expect people to be looking to steal your stuff, and kill you, and burn your crops. Whatever it may be. If you choose to live on your own, you face these dangers. Unless you live inconspicuously, or far away. The incentive for players who like to stay isolated is an added element of challenge: you gotta be prepared for someone to come around and want to forget you up.
On the other hand, people who are adamantly opposed to any form of griefing are encouraged to invite their friends, make friends on the server, and form up a community. Not only is there strength in numbers, but with joint supplies and efforts you have an increased ability to build structures and not just survive, but thrive. In addition to that benefit, you also have the law on your side. If raiders decide to dump some lava on your town, or steal stuff, or kill residents inside the town, or something like that, I'll gladly revert the damages, compensate for what was lost, and ban the offender.
Sorry for the long post, but I just wanted to lay out my intentions with this new rule. I hope this clears things up for you, because I hate to see anyone be striving to find or create problems for the server, and then proceed to complain about them here.