Poll

What should the next Uber-Weapon be?

Uber-ScatterGun
Uber-LMG
Uber-Warhammer
Uber-Flamethrower
Other (post your suggestions and I'll add them)

Author Topic: [New Weapon Available!] Takato14's Uber-Weaponset  (Read 36655 times)

That pistol grip is way too thin.


You realize that when a rocket is launched, a great deal of fire and heat comes out the back?  The very purpose that it is supposed to serve is meaningless where it is right now.  If you touch that thing or fire it when it is by your arm, you'd light on fire and/or lose your arm and the right side of your head.

For one, I wouldn't call a 10-barrel rocket minigun a realistic weapon, so details like that don't even loving matter.

For two the rockets it shoots are small and fairly low-velocity. They can only kick out so much heat. Since the firing chamber alternates as the gun fires the barrels have enough time to cool down suitably before the next rocket is loaded and fired. Of course the gun heats up, but it's not dangerous enough to be a hazard when using the gun. The firing/striking mechanism of the gun is cooled via a liquid nitrogen capsule in the gun. The firing arm, which experiences the brunt of the heat when the rockets are fired, is pulled back into a hollow cylinder with a hole in the middle of it, just large enough for said firing arm to fit into. The cylinder surrounds the firing arm entirely and cools it off completely before it is fired again. the wall of the cylinder that touches the firing arm is thick enough so that the temperature change isn't so rapid that the arm cracks, but its thick enough so that it is completely cooled down before it is fired again. The liquid nitrogen is retracted from the cylinder shortly after you have finished firing the gun, ensuring that the arm has cooled enough but not to sub-zero temperatures, so that whenever you chose to fire again the gun is ready.

for example:




How do these fit Blockland any more than what mine do? They use all the same principles and techniques that I do. Bevels, hexagons and octagons, flatshading, everything. My guns simply have more of it.

For one, I wouldn't call a 10-barrel rocket minigun a realistic weapon, so details like that don't even loving matter.

For two the rockets it shoots are small and fairly low-velocity. They can only kick out so much heat. Since the firing chamber alternates as the gun fires the barrels have enough time to cool down suitably before the next rocket is loaded and fired. Of course the gun heats up, but it's not dangerous enough to be a hazard when using the gun. The firing/striking mechanism of the gun is cooled via a liquid nitrogen capsule in the gun. The firing arm, which experiences the brunt of the heat when the rockets are fired, is pulled back into a hollow cylinder with a hole in the middle of it, just large enough for said firing arm to fit into. The cylinder surrounds the firing arm entirely and cools it off completely before it is fired again. the wall of the cylinder that touches the firing arm is thick enough so that the temperature change isn't so rapid that the arm cracks, but its thick enough so that it is completely cooled down before it is fired again. The liquid nitrogen is retracted from the cylinder shortly after you have finished firing the gun, ensuring that the arm has cooled enough but not to sub-zero temperatures, so that whenever you chose to fire again the gun is ready.
This is a 10-barrel rocket minigun?


Even if there was a liquid-nitrogen cooling system, it would take about 15 seconds to cool that air down to a safe level that the pressure is safe, otherwise the pressure may bounce back and make the rocket inaccurate, destroy its propulsion ability or detonate it prematurely.

Guys, why are you suddenly arguing about little details on the model(s), their purpose and the realism and functionality of these made-up, futuristic or maybe not... something... weapons? Why does it suddenly matter how a guided-plasma-rocket-minigun of the size of a pistol with a photon-torcreep-assault rifle with underbarrel nuke-launcher attached to it works?

._.

To the modeling-style-argument:

If Takato wants to model like this then let him. If you suggest a different style to him, okay. And if he says no, accept it.

This is a 10-barrel rocket minigun?


Even if there was a liquid-nitrogen cooling system, it would take about 15 seconds to cool that air down to a safe level that the pressure is safe, otherwise the pressure may bounce back and make the rocket inaccurate, destroy its propulsion ability or detonate it prematurely.
Not that thing you ass.

That's a grenade launcher, not a rocket launcher. I thought you were talking about the weapon I just posted, the Uber-RYNO.

No, it's not.
Compared to the rest of the gun, I wouldn't mind if it was a little wider.

How do these fit Blockland any more than what mine do? They use all the same principles and techniques that I do. Bevels, hexagons and octagons, flatshading, everything. My guns simply have more of it.
That's the problem.

You use too much. These guns look like they could be in CSS.

That's the problem.

You use too much. These guns look like they could be in CSS.
So?
« Last Edit: January 16, 2012, 08:56:14 PM by takato14 »

So?

many people are realizing the overuse of polies in your models and you just pull a "i dont care if my things look horrible"

this proves my point.

Not that thing you ass.

That's a grenade launcher, not a rocket launcher. I thought you were talking about the weapon I just posted, the Uber-RYNO.
My, my we are snappy today.  Let's review some captures taken within the last 5 minutes of previous posts.  I thought I made this clear before.

Guys, why are you suddenly arguing about little details on the model(s), their purpose and the realism and functionality of these made-up, futuristic or maybe not... something... weapons? Why does it suddenly matter how a guided-plasma-rocket-minigun of the size of a pistol with a photon-torcreep-assault rifle with underbarrel nuke-launcher attached to it works?

._.

To the modeling-style-argument:

If Takato wants to model like this then let him. If you suggest a different style to him, okay. And if he says no, accept it.

I love how everyone ignored this. Pay attention, Grav seems to be the only one here with a brain inside his head, myself included.

Its not overuse of polygons if NOTHING ELSE WORKS. I have tried using textures instead but the (blender) DTS exporter messes up the U/V Coordinates during export so the textures don't work right in-game. Must I really state this more than once?

Beauty is in the eye of the beholder. If you think they look terrible, then fine. Don't use them. I think they look excellent. Far better than anything I have previously produced. So just shut up already.

Beauty is in the eye of the beholder. If you think they look terrible, then fine. Don't use them. I think they look excellent. Far better than anything I have previously produced. So just shut up already.
Sorry, I overreacted.  The models are fantastic.  I just got a bit confused.  hug?

Its not overuse of polygons if NOTHING ELSE WORKS. I have tried using textures instead but the (blender) DTS exporter messes up the U/V Coordinates during export so the textures don't work right in-game. Must I really state this more than once?

I'm gonna screw around with UV textures this saturday, see if I can get a simple model into BL with UV texts.

If I do get it inside, I will post a guide.