Why is there an arm stock behind the launcher's exhaust outlet?
Uh? What do you think the grates on the sides of the firing chamber are for? -_-
Chrono. I use polygons for details like screws and grates and stuff because, guess what, torque doesn't support normal maps. Ive tried leaving those kinds of details to the texture and EVERY TIME the U/V coordinates get screwed up by the exporter. What aligns perfectly in blender is offset in-game and there is no method of fixing it. I have tried everything. Torque is horrible and that's why I use polygons for everything.
My models are "blocko". Flat-shading, Hexagons, Octagons, boxes, and bevels. High-Detail or high polygon counts overall doesn't inherently mean "not blocko".