Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 33609 times)

Halian lore!

Greater Halian Cooperative
   The Halian race is actually evolved from sea slugs from the ocean deep. Many centuries ago, the first evolution of what is the current Halian race emerged. Much shorter than what they are now (due to water pressure), they were noticeably different as they had endoskeletal structure, and the ability to breathe air. Their slug ancestors deemed this evolution to be an abomination, and resolved to have any of these offspring killed. Luckily enough, few were willing to kill their own children, and the modern Halian race (shor’vattara in their own language, meaning endowed children) evolved in secret. Eventually the old halians discovered their fledgling civilization, and declared war on them. A brutal war ensued, and heavy losses were taken by both sides.
   The shor’vattara had had enough. Their military ruling council determined that the only way to win was to employ biological weapons. They unleashed this weapon, known only as “Kal malach” or “Great Destroyer”, upon their foes. However, they did not expect it to evolve and turn against them, infecting their own forces. As anarchy consumed the seabed, a small enclave of survivors fled the carnage, and established a settlement on the coast. They named this settlement after themselves, as they reasoned that this civilization should reflect their people and species as a whole. Their elders also ruled that they would circumcise their gills, rendering them unable to survive underwater. Even to this day, it is considered a rite of passage amongst all halian adolescents to have their gills removed. Even now, some halian children are being born without gills at all, much to the delight of their parents.

The Executor and Presidium (government)
   The cooperative’s government is a fusion of the military and civilian lifestyles. While civilians fill domestic department positions in the Presidium, the executor, and other military officials, have direct power over international relations, law enforcement, and military functions. The executor is the highest attainable military rank in Halis, reflected in his far-reaching power. An executor must be appointed by the Presidium, thereby preventing a total military dictatorship. Although an executor is now a politician, he is also still a military leader, often directing battles from field command posts or even from the frontlines themselves. While the latter is highly discouraged by his staff and the presidium, he may still do as he wishes.
   The presidium is the civilian ruling council. All members serve a twelve-year term, and represent a specific branch of the 5 branches of civilian government. These five branches are construction, farming, mining, logging, and finance. In order to be elected, they must have been circumcised, never been a member of the military, and be of sound mental health. They are expected to reflect the interests of the majority of their constituents, instead of furthering their own agendas. Any presidium member found to be ignoring their constituency may be recalled at any time. Luckily, this has never happened in the history of the cooperative.

NEW ROUND
POST YOUR ACTIONS

Apparently building a settler is a free action so here's my move:
Build settler (free action)
Build boat, name boat the Eldritch Whale
(Move)
Load settler into boat
Move boat to 59.12
Unload settlers onto 58.13
Move settlers to 54.15
(End Move)
Research Marketplace
« Last Edit: November 11, 2011, 12:51:20 PM by Wizzeh »

Research: Tech
Construct: Farm at 34.11
Free: Cut All Wood in 34.12

settle on 44 26
build a port at 49 29
use warfare point for wooden weapons
research walls
use one free action for fishing

Tubesra:
Build farm on 33.23
Forage for food
Tingolia City:
Build road from 40.20 to 42.18
Put mills on farms(If that is a free action)

research tech

The guides dont have infomation about stuff like Ports and logging camps

Research and buy university
Build Port 35 00
Collect wood

The guides dont have infomation about stuff like Ports and logging camps
Ports ccost 8 and go in the water.
logging camps have no cost but require axes
Tubesra:
Build farm on 33.23
Forage for food
Tingolia City:
Build road from 40.20 to 42.18
Put mills on farms(If that is a free action)

research tech
do you have mills?
« Last Edit: November 11, 2011, 01:03:58 PM by A.R.C. »

I don't think Kill All has enough tech to buy a 3 tech university, does that mean it'll take 3 turns to research and that he can't research anything in that time?

Research: Tech
Construct: Farm at 34.11
Free: Cut All Wood in 34.12
34 11 is heavily forested, you wont be able to :u
I don't think Kill All has enough tech to buy a 3 tech university, does that mean it'll take 3 turns to research and that he can't research anything in that time?
He has two saved up, if he researches he can buy it, and he is.

HEY ARC WANNA JOIN THE WIZZEH COLLECTIVE?


Arc can i make Logging camps on heavily forested areas?

If so...

Research: Tech
Construct: Logging Camp at 34.11
Free: Cut all trees in 32.12

Yeah but you're gonna want to get your people some more food.
Since that cave kinda killed your farm :u