Poll

Can you script this?

Yes, but not by the guidelines
1 (33.3%)
Yes, and with the guidelines
2 (66.7%)

Total Members Voted: 3

Author Topic: Star Trek Phasers (UPDATE): TNG Phaser model complete, scripters needed!  (Read 6667 times)

« Last Edit: November 20, 2011, 12:03:14 PM by xxjpxx »

Holy stuff, that is perfect!

Maybe just combine all those red buttons in the middle into one, and add that black handle grip.
« Last Edit: November 20, 2011, 12:37:13 PM by Planr »




You can't see it, but the photon emitter tip is red. I've optimized this one too, removing the faces that cannot be seen, and turning all the stuff into quads.

Sorry for double post

edit: actually I didn't turn anything into quads here, because it didn't need it, except on the ends, where I was manually creating faces and they needed to be simplified. I used a bizarre method for creating the black on the handle, and it screwed up the bevel initially until I fixed my errors. I subdivide each of the edges, and then I subdivide the edges of the triangles made, and I get these trapezoids. If anyone knows a more effective way to get a space to create these trapezoidal shapes, please tell me.
« Last Edit: November 20, 2011, 06:22:56 PM by xxjpxx »

May I ask just two more favors for the model?

Could that green part be changed to a red and could the handle be reversed so it would fit if the Blockhead was holding it with its right hand?

May I ask just two more favors for the model?

Could that green part be changed to a red and could the handle be reversed so it would fit if the Blockhead was holding it with its right hand?

No problem. I have to redo the handle anyway, I made it at an angle somehow and after fixing it, every attempt to subdivide fails miserably. I'd rather have the display red because that means less materials to use. I'll have a fixed up finished version tomorrow.

Great! Now all that's left is just someone to script and package it, right?

Remember, it needs to have a raycasting projectile, similar to some of the guns in Bushido's T+T packs. It also needs to fire at a very fast rate that makes it look like a continous energy beam. Oh, and it also needs startup and shutdown sounds for firing like the ones you hear in the video I posted on the last page. Oh and MOST IMPORTANTLY, it should have two settings, stun and kill, with stun maybe doing something like how skis tumble you on a collision.
« Last Edit: November 20, 2011, 09:06:15 PM by Planr »

Pretty much. I have absolutely no scripting skills whatsoever so I hope somebody will be generous enough to help out here. I can easily grab all the sounds needed.

Great! Now all that's left is just someone to script and package it, right?
, with stun maybe doing something like how skis tumble you on a collision.
Instant failbin right there.
That's basically the Taser in a different form.

Instant failbin right there.
That's basically the Taser in a different form.
I don't see the problem with it.

Oh, I get your point now, it would be extremely abusive.

That won't be done then, but what could be done instead for a stun effect? hm ;i
« Last Edit: November 20, 2011, 10:34:13 PM by Planr »


Pretty much. I have absolutely no scripting skills whatsoever so I hope somebody will be generous enough to help out here. I can easily grab all the sounds needed.
Double Post :cookieMonster:
I have minor scripting skills, I'll get back on you if no one else does in a couple of days, but I'll try.

I was hoping to see if Rykuta could maybe script this for us, IMO he might be the right guy for the job

Alright, here is what the script NEEDS:

  • Raycasting projectiles (like the ones in some of bushido's T+T military snipers, hit the target instantly upon firing)
  • A starting sound for when it starts firing
  • A looping sound during a firing sequence
  • A continously-firing beam that has a similar appearance to the projectiles in Ladios's laser pack (NEEDS TO BE ORANGE)
  • VERY light damage for stun setting (it will fire fast anyway), needs to be able to kill a player in ~6 seconds
  • Moderate damage for kill setting (maybe 5 per shot), needs to be able to kill a player in ~2 seconds

Here are some things that would be nice but that it does not necessarily need:

  • For the weapon to be mounted on the player's waist when not in use, similar to the pill item
  • A constantly recharging ammo system so that the weapon has to recharge to fire
  • For the player to be immobilized in some sort of way when hit with stun (BUT ONLY IN MINIGAMES)
  • Players vaporized in some sort of way upon dying from the kill setting
  • An ending sound for when it is done firing

REMEMBER, this should not fire like a gun. It should fire like a beam weapon, so no timed projectiles or rounds.