10 day bump :D
Anyway I need to know things about particles and emmiters because the spells look like shihat at the moment.
// ###############
// ## PARTICLES ##
// ###############
datablock ParticleData(wand2ExplosionParticle){
dragCoefficient = 3.0; // Don't know
windCoefficient = 0.0; // Don't know
gravityCoefficient = 0.5; // Don't know
inheritedVelFactor = 0.0; // Don't know
constantAlleleration = 0.0; // Don't know
lifeTimeMS = 1100; // How long it lasts, I think.
lifeTimeVarianceMS = 300; // Don't know
spinSpeed = 10.0; // Makes it spin a bit methinks
spinRandomMin = -20.0; // Don't know
spinRandomMax = 40.0; // Don't know
useInvAlpha = true; // Don't know
animateTexture = false; //Don't know
//framesPerSec = 1;
//animTexName = "~/data/particles/cloud";
textureName = "base/data/particles/cloud"; //Obvious...
colors[0] = "0.3 0.3 0.2 0.9"; //Obvious...
colors[1] = "0.2 0.2 0.2 0.0"; //Obvious...
sizes[0] = 8.0; //Obvious...
sizes[1] = 14.0; //Obvious...
times[0] = 0.0; //Obvious...
times[1] = 1.0; //Obvious...
};
datablock ParticleEmitterData(wand2ExplosionEmitter){
ejectionPeriodMS = 10; //Don't Know
periodVarianceMS = 0; //Don't Know
lifeTimeMS = 35; Obvious...
ejectionVelocity = 8; //Don't Know
velocityVariance = 1.0; //Don't Know
ejectionOffest = 0.0; //Don't Know
thetaMin = 0; //Don't Know
thetaMax = 90; //Don't Know
phiReferenceVel = 0; //Don't Know
phiVariance = 360; //Don't Know
overrideAdvance = false; //Don't Know
particles = "wand2ExplosionParticle"; //Obvious...
};