Author Topic: Wildfire Breakout Gamemode  (Read 884 times)

I was placing firebricks around and got this idea! Imagine a gamemode kind of like Creep gamemode, but it has a twist.

There will be a 'fire brick' which spreads however fast you set it to spread via RTB prefs. The fire brick spreads and kills bricks that aren't baseplates or spawns.

The fire will hurt you and burn you until you die, and when you catch fire you spawn fire bricks where you're standing.

Although, there's a way to fight the Wildfire by using a fire extinguisher, which clears it slowly depending on the rtb prefs. Killing a firebrick will give you a point, and as the health runs out, it starts 'burning out' by changing colors.

Green: Invincible
White: Most powerful
Blue: Tough
Red: Normal
Orange: Weak
Yellow: Really weak
Black: Ash

When a firebrick is killed, the brick itself doesn't get destroyed, it turns black and doesn't spread or catch others fire.

Like I said, it will kill bricks that aren't spawns or baseplates. This would work by the firebrick "burning" through bricks by an rtb pref-set chance, and then spreading faster from that point temporarily.

Whilst on fire, you can catch other people on fire accidentally, too.

And that's my game-mode idea :o
« Last Edit: November 29, 2011, 12:17:30 PM by IkeTheGeneric »

seems like an edit of creeper would work

Wouldn't that be like the firefighter mod?

Wouldn't that be like the firefighter mod?
i think he perfectly explained the firefighter mod.


The what?
the fire fight mode is where you make a mini game and get some bricks, and you use this tool to set bricks on fire, and the fire spreads to other bricks, and sooner of later the bricks break. /Fire Fight Mode/ (you also get a tool to defend from fires)


I had the firefight add on, but I never checked if it came with brick events because this would be very helpful for the chaos ability in my City RP

I think there was a mod like this back in like spring but i don't know what happened to it.

But this, I /support.

Make score based off of the percentage of the build that isn't destroyed.

Then it would be a good, unique idea.

Make score based off of the percentage of the build that isn't destroyed.

Then it would be a good, unique idea.

That's not a bad idea :O

adding it to op

and removing the emitter thing. That would cause too much lag.

update !!

Killing a firebrick will give you a point, and as the health runs out, it starts 'burning out' by changing colors.

Green: Invincible
White: Most powerful
Blue: Tough
Red: Normal
Orange: Weak
Yellow: Really weak
Black: Ash

When a firebrick is killed, the brick itself doesn't get destroyed, it turns black and doesn't spread or catch others fire.