Poll

Should mines lose resources over time?

No.
5 years.
7 years.
9 years.
11 years.
13 years.
15 years.
17 years.

Author Topic: Nuclear Earth  (Read 10197 times)

Nuclear Earth


      In the year 2040, resources were running out. The oil tapped at Antarctica was running. Most of the new oil wells were big enough to power a small town, but not a entire nation. Iron, once considered the most abundant resource excluding dirt and humans, was actually running out. To gain resources, world powers were absorbing smaller countries to gain their resources. It eventually came to five nations: Australia and the Indonesian Islands, China and most of Asia, Europe and Russia, Antarctica and Africa, and North America and South America. Possessing nuclear weapons and running out of resources, they launched all of their nukes to attempt to destroy one another. This act just resulted in the nations destroying themselves. Now, bands of the surviving humans have risen out of the ashes.

Time: Year 2162.
Every year is one day.

Map


Rules:
Keep the RP realistic, I don't want everyone saying "lol I have nukes now". No, bullstuff.

If you're going to start a war, you must check with me first.

Don't suddenly start off with 3,000,000 people in your country. The population of your country is 1/4 of your country's current pop plus the original population. This occurs every year.

*Alliances can't be formed until your population is atleast 5,000, then ask a country if it wants to form an alliance.

**Not a necessity.

*** You can create your own warning scales.

Guys, keep your gains realistic. You can't traverse an entire state within a year without dealing with the thousands of mutants, raiders, perils, natural disasters, and other bad stuff in Nuclear USA.
Also, I'm going to make a new rule that allows only two mines per year in a country. The amount of mines increases every year. You can sacrifice the two mines to get one mine that has a super-resource, like titanium, gold, oil, uranium, etc.

Things you may do:

Start a war, if you really need to. Contact me before you do. THIS IS ABSOLUTE. When you PM me, I will post in the topic allowing the war.

Form alliances. Contact the person you'd like to form an alliance with before you do so.

Establish trade routes. See above.

Terrorist attacks, covert operations. You don't need permission for these. The target country cannot retaliate until evidence is given that proves the attacking country's involvement beyond a reasonable doubt. Minimum is 1/2 of a year.

Whatever you can think of that's not below.

Things you may NOT do:

Suddenly claim you have 39492 nukes. You have to announce when you create new super weapons.

Nuke anything (Yet)

Have super weapons. (Yet)

Start a nuclear war once nuclear weapons are enabled.

Base your country off of a game.

No laser weapons. I will allow prototype laser weapons when one country reaches 10,000 people. Then you have to scavenge for research and parts, which takes a year, and build it/ throughly research it, which takes another year.

Use real world leaders to represent your country IE: Riddler, Stalin, Bush, etc.

Have really stupid and handicapped named like "SUPERGUNNATION" or "MINECRAFTLAND" or "NEW CALIFORNIA REPUBLIC." Be creative.

Anything you could think of that's completely stupid and unrealistic, use common sense.

What applies for robotics applies for laser weapons.

To create heavy industry and factories you need to build factories which takes at least 1/2 year for 2 factories.

Country Organization:

Country name:

Flag(Make it with Paint.NET or a flag creating program):

Government type:

Ally(s)*:

Root City/State:

Population(Max is 15,000 for now, you start with 2,000.):

Capital:

Weaponry**:

Alert posture***/**:

Location (Number/Name):


If someone would be kind enough to make a better map, please do so.

Country List:
Colorado
Chicago Phoenix
New Mexico
Mexico
The United Order of Utah
New Ohio
Religionists of Seattle
Territorial Federation of Florida

Super Countries:
None yet.

Known Raider Bands:
Pastor Johns

War - Resolving  armed conflict in the wasteland.
   Now that things are heating up, it's about time I explain the war system. Each side(s) will post the amount of forces taking participation in the battle, their training, etc. Weapons are not important. A mediator (usually me, sometimes a neutral country incase of conflict with my country) will determine the probabilities of both sides winning. There are a few types of resolutions to a battle (not wars. You may have won the battle, but not the war.) You can role-play out the battle/war as you go.

VICTORY/DEFEAT SCALE for BATTLES.
The more troops you put into a battle means there is a more likely chance of success, but means more casualties.

Major Victory - This results in a major loss for the opposing side. The other side is completely eradicated, with the surviving troops, if any, captured. The winner only loses 1/20 of his/her/it's army. The loser's morale is crushed. The winner's morale is at it's maximum point.

Victory - This results in a loss for the opposing side. The loser loses 1/4 of his troops in the battle, the rest retreating to fight another day. The winner loses 1/14 of his/her/it's army. Morale for the winner increases. Morale for the loser decreases rapidly.

Minor Victory- This results in a minor loss for the opposing side. The loser loses 1/8 of his forces. The winner loses 1/10th of his/her/it's army. Moral for the winner increases slightly, morale for the loser decreases slightly.

Stalemate - Nothing is gained, nothing is lost but men. Each side loses 1/12 of their forces. Morale on both sides deceases.

Ultimate Stalemate - This stalemate means that neither sides can break each other until something twists the tide of the battle. Both sides dig in and lose 1/16th of their forces each year.

Minor Loss- Loser loses 1/8 of his forces. Loser's morale decreases slightly.

Loss - Loser loses 1/4th of his forces. Morale decreases.

Major Loss - Loses loses all of his forces in the battle. Morale is crushed.

When you take casualties, subtract it from your population. I was tired of stuff by people in other Earths having the same population after a nuclear war that should've eradicated half of their population.
« Last Edit: December 09, 2011, 03:28:02 PM by Tomcat »

Country name: Colorado

Flag:

Government type: Democracy

Ally(s)*: nope

Root City/State: Colorado

Population: 2,000

Capital: Denver

Weaponry**: Pistols, rifles, grenade launchers

Alert posture***/**: 7
10 - most
9
8
7
6
5 - Middle
4
3
2
1 - Least

Location (Number/Name): 9


I live in CO :3
« Last Edit: December 04, 2011, 12:58:35 AM by Gojira »

This is actually pretty interesting.

I reserve 10.

I was excited at the title, but then I saw what it was.
All excitement left me instantly.

Country name: Chicago Pheonix

Flag(Make it with Paint.NET or a flag creating program):


Government type: Dictatorship.

Ally(s)*: None

Root City/State: Chicago, Illinois

Population(Max is 10,000 for now): 3,054

Capital: Chicago.

Weaponry**: Sub-machine guns, Shotguns, Rifles.

Alert posture***/**:
1 - Peace

2 - Slight Disturbance

3 - Raider Squad - Medium Disturbance

4 - Raider Army - Heavy Disturbance

5 - War

6 - Homicidal Conflict

Location (Number/Name):23
« Last Edit: December 04, 2011, 05:05:43 PM by Tomcat »

I am sorry to say Gojira, but everyone starts with 2,000 people.

Not many people survived the bombs.

This is actually pretty interesting.

I reserve 10.
God loving dammit.

both of you guys can have 10 if you want.

God loving dammit.
Ohlol, figured you'd want it.
both of you guys can have 10 if you want.
He can have it, not sure if I'm going to even really play yet.

Front can have 10, then.

He can post his country.

Guys can join anytime.

I was kidding lol, ill pick somewhere else

Country name: New Mexico

Flag(Make it with Paint.NET or a flag creating program):


Government type: Democracy

Ally(s)*:

Root City/State: New Mexico

Population(Max is 15,000 for now, you start with 2,000.): 7384

Capital: Santa Fe

Weaponry**:

Alert posture***/**:

Location (Number/Name): 11
« Last Edit: December 05, 2011, 09:32:04 PM by Frontrox »

Tribe name: Pastor John

Raider Mark:


Government type: Raiders

Ally(s)*: Klak'Shinook

Root City/State: Boise City

Population(Max is 15,000 for now, you start with 2,000.): 367

Capital:

Weaponry**: Shanks, boards, pistols, rifles, molotovs.

Location (Number/Name): Idaho.

Hostilities: Hostile to everyone but the Klak'Shinook.
« Last Edit: December 09, 2011, 03:27:16 PM by Tomcat »

Country name: The United Order of Utah

Flag: Coming soon

Government type:
Our citizens live by the Law of Consecration.

Allies:

  • New Mexico
  • New Ohio

Root City/State: Utah

Population: 3,372

Capital: Salt Lake City

Weaponry: Handguns, Hunting shotguns.  (Civilian weaponry)  Three prototypes are in testing phase.

Alert posture: Defcon 2

   Defcon 5 - Peace
   Defcon 4 - Alert
   Defcon 3 - War preparation
   Defcon 2 - War
   Defcon 1 - Nuclear War


War: Currently at war with a small dictatorship in California.

Draft Status: Draft is in use.  Age 21 to 35 must sign up for the draft

Location: Utah

Treasury:
550 Kemral

Countries that use Kemral:

  • United Order of Utah
  • New Ohio
  • Religionists of Seattle

Factories and Laboratories: 
  • Firearm Factory/Laboratory - 3 Prototypes in testing phase.
  • Car Factory - Is able to repair cars at a high price.  Having a hard time developing new cars.
  • Car Laboratory/Factory - In progress.
« Last Edit: December 05, 2011, 07:25:27 PM by SirLancelot7 »

« Last Edit: December 04, 2011, 05:28:55 PM by SirLancelot7 »