Author Topic: [Resource] Unofficial? Torque Documentation  (Read 2015 times)

I just stumbled across a document called "Notes on Torque Game Engine" that appears to be unofficial documentation.

It's a 71 page word document that appears to contain:
 - history of the engine
 - details of scripting in Torquescript (including some very handy datablock/object/function references)
 - datablocks and the class/type system
 - examples! (animation, teleporter, racing, door, weapon, players/bots, damage, rifle scoping, capture the flag, AI system)
 - GUI creation
 - exporting models so they can be used ingame

Download - It's hosted on a random site I found on Google.
Word 2003 Document (.doc), 1.1 MB

I just stumbled across a document called "Notes on Torque Game Engine" that appears to be unofficial documentation.

It's a 71 page word document that appears to contain:
 - history of the engine
 - details of scripting in Torquescript (including some very handy datablock/object/function references)
 - datablocks and the class/type system
 - examples! (animation, teleporter, racing, door, weapon, players/bots, damage, rifle scoping, capture the flag,
AI system
- GUI creation
 - exporting models so they can be used ingame

Download - It's hosted on a random site I found on Google.
Word 2003 Document (.doc), 1.1 MB


Downloaded right as I saw that.

Downloaded right as I saw that.

That AI example is nothing special at all, really.



I got quite a few laughs out of this due to things such as incomplete things and just generally mistakes.
Also, quote from "AI system" example section:
Quote
then add %bot.botID = %bot;, it makes it easier to manage it

Wow, seriously? Ha, ha, ha.

That AI example is nothing special at all, really.
I wouldn't really know, I didn't actually read that part. All I read was the typemasks info in it.
« Last Edit: August 24, 2013, 10:40:17 AM by Greek2me »