no no no
Like a first peron shooter rts or a third person shooter rts like mount and blade
what are you talking about?
Real-time strategy (RTS) is a sub-genre of strategy video game which does not progress incrementally in turns.
In a RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.
The tasks a player must perform to succeed at a RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments, most prominently the technique of "clicking and dragging" to select all units under a given area.
Though some game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be "real-time strategy".
(copy pasta from wikipedia)
there is no such thing as a first/third person shooter rts because that would imply you only focusing on one character, where it would be an rpg or some sort of other action game.
(mount and blade is an third person rpg, not rts.)