Author Topic: action strategy games  (Read 923 times)

I need to know some action strategy games  like battalion wars,rise and fall civilizations at war,raven squad

Almost every game uses some form of strategy, do you mean games like real time strategies?
If so, I'd recommend SC2 because it's got good matchmaking and fun custom game modes.

Almost every game uses some form of strategy, do you mean games like real time strategies?
If so, I'd recommend SC2 because it's got good matchmaking and fun custom game modes.

first action strategy is a genre

2nd look up the games I listed and find games like those

Quote from: Wikipedia: Rise of Nations
Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003.

Quote from: Wikipedia: Raven Squad: Operation Hidden Dagger
Raven Squad: Operation Hidden Dagger is a real time strategy and first person shooter. It is developed by Atomic Motion and published by Evolved Games and SouthPeak Interactive.

Quote from: Wikipedia: Battalion Wars
Battalion Wars, originally to be titled as Advance Wars: Under Fire, part of Nintendo's Wars series, is a 2005 real-time tactics* game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released.

Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.*


As you can see, these are all real time strategy games, with Battalion Wars being a slightly different type of RTS, so I'm still going with my recommendation of SC2. Rise of Nations reminds me a bit too much of Age of Mythology, so you should try that one too. Both are fun RTS games, but both are different enough to not be boring clones of the same game with different graphics.

Battalion Wars is a 3rd person shooter, but you can change to any soldier on the field whenever you want. It's an amazing game.

I remember seeing some of it, though I never really understood it. When I hear the soldier swapping feature I'm reminded of one of the Battlefield games, but I'm not sure which one it is.

Maybe you can look into that one, I think it was some lame Xbox original I played.


Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.*


As you can see, these are all real time strategy games, with Battalion Wars being a slightly different type of RTS, so I'm still going with my recommendation of SC2. Rise of Nations reminds me a bit too much of Age of Mythology, so you should try that one too. Both are fun RTS games, but both are different enough to not be boring clones of the same game with different graphics.

all the game I listed are ether third person shooter or first person shooter (or slasher) strategy games not RTS games

age of mythology is a RTS

RTS games?
What about the Total War games? They're very good.
But if you want something with more action and less realism, try Age of Empires or Dawn of War. Maybe Starcraft.

RTS games?
What about the Total War games? They're very good.
But if you want something with more action and less realism, try Age of Empires or Dawn of War. Maybe Starcraft.

no no no

Like a first peron shooter rts or a third person shooter rts like mount and blade

no no no

Like a first peron shooter rts or a third person shooter rts like mount and blade
what are you talking about?


Real-time strategy (RTS) is a sub-genre of strategy video game which does not progress incrementally in turns.

In a RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.

The tasks a player must perform to succeed at a RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments, most prominently the technique of "clicking and dragging" to select all units under a given area.

Though some game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be "real-time strategy".
(copy pasta from wikipedia)

there is no such thing as a first/third person shooter rts because that would imply you only focusing on one character, where it would be an rpg or some sort of other action game.

(mount and blade is an third person rpg, not rts.)

what are you talking about?


Real-time strategy (RTS) is a sub-genre of strategy video game which does not progress incrementally in turns.

In a RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.

The tasks a player must perform to succeed at a RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments, most prominently the technique of "clicking and dragging" to select all units under a given area.

Though some game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be "real-time strategy".
(copy pasta from wikipedia)

there is no such thing as a first/third person shooter rts because that would imply you only focusing on one character, where it would be an rpg or some sort of other action game.

(mount and blade is an third person rpg, not rts.)

watch videos of rise and fall civilizations at war. that will change your mind

watch videos of rise and fall civilizations at war. that will change your mind
that's just a third person action game where it looks like you can switch to some sort of rts? i don't know.

that's just a third person action game where it looks like you can switch to some sort of rts? i don't know.

see its a rts/thrid person shooter

see its a rts/thrid person shooter
The game switches between RTS and TPS. It's not both at once.

The game switches between RTS and TPS. It's not both at once.

but games like battalion wars are both at once