Author Topic: Game companies don't know what 'true' fear is - What would scare you stuffless?  (Read 5142 times)

Paranoia helps set the mood with little mumbles or something during creepy music or if you see a shadow of a person

Having something freaky as hell chasing me, and not being able to fight back.

There needs to be stuff that actually gets to peoples heads though, like the feeling that somethings watching you the whole game, like a black figure that's in some of levels but hard to see, but when you do you can't stop noticing it.
give us a picture of your sister.
(makes you insert picture of your sister)
(sister is grossly and unmercifully murdered)
that would be lulzy but terrible :P



This is what I mean. Something unexpected and absurdly disappears before you can think about it while it's happening. Another example can be where if you interact with that certain wall a number of times in Yume Nikki, it acts like the game forgets up and crashes. It's both scary and surreal.
This happened in Arkham Asylum during the Scarecrow scenes.  The game pretended to break.

like a black figure that's in some of levels but hard to see, but when you do you can't stop noticing it.

ogm tribal

This happened in Arkham Asylum during the Scarecrow scenes.  The game pretended to break.
oh man i loved that part of the game

This happened in Arkham Asylum during the Scarecrow scenes.  The game pretended to break.

Those scared the stuff out of me

Older games before ambient lighting, where a flashlight was literally just a circular light object at the first solid object directly in front of the player, therefore limiting their range of sight greatly.

STALKER games

This happened in Arkham Asylum during the Scarecrow scenes.  The game pretended to break.

Eternal Darkness did this first and better.

anybody remember silent hill: the room? there was one scene.. in the hospital, that scared the forget out of me, and gave me nightmares for a month. it was where you walk into a room and eileen's head is just gigantic and it looks like it was having a seizure. yeah looking back it isn't bad anymore, but it scared me

http://www.youtube.com/watch?v=dgWbYsHMPSw

I liked amnesia because you truly had that feeling of helplessness and you just had to keep running from whatever the forget there was.
god i love the feeling of helplessness.

I love it when there's no way to fight a certain monster, and it's the one causing fear. The fact that youre helpless and the only thing you can do is run

Rayman 3 did this in the Desert of the Knaaren level, where there were these flesh eating mummy-zombie-esque  creatures that would slowly chase you, but were invincible. While the overall design of the level was different than any other stage because there was no music and it was creepy. It was totally unexpected.

anybody remember silent hill: the room? there was one scene.. in the hospital, that scared the forget out of me, and gave me nightmares for a month. it was where you walk into a room and eileen's head is just gigantic and it looks like it was having a seizure. yeah looking back it isn't bad anymore, but it scared me

http://www.youtube.com/watch?v=dgWbYsHMPSw
sounds like silent research to me...