Author Topic: BIGGER Players  (Read 2829 times)

It doesn't work, I just tried it. Via console, mission editor, scripts, whatever, the limit is 5x.
Unless you were to make a player model that's already 5x, then you could resize that.
I've done it on my server plenty of times.

I've done it on my server plenty of times.
When you put in that console command, it resizes you to 5x. If you replace the 10's with 5's you'll be the exact same size

The max size for players is 5x. I do not know why, but this is only for players/bots. For things such as interiors, it can go to pretty much any size, even above 100x.
The max size for players is 5x.

The max size for players is 5x.
Not 10x.



I remember in v0002 we'd be so huge people couldn't see the sky around them. Was hilarious, but problematic.

So, can anyone make it so ppl can go up to 10x?

lazily raised the limit to 99
http://www.box.com/s/mcl6h6pegu1st28yrhii
didn't bother testing it, since there's really no reason it shouldn't work, and i don't feel like downloading blockland just to test 3 lines of number replacing
You can't just grab some mod and change some numbers to get passed an engine limit.

Also just tested, the max is indeed 5.

So, can anyone make it so ppl can go up to 10x?
Nope.

Cough COugh

Unless you make a player model that's already 5x size, so when you resize past 5x you're changing datablock to that one, and then resizing.
It can't be that hard can it?

Cough COugh

Unless you make a player model that's already 5x size, so when you resize past 5x you're changing datablock to that one, and then resizing.
It can't be that hard can it?
Hmm. And to do optimum efficiency, you could have the 5.1 to a player scale that LOOKS in scale to 5.1 but game engine-wise it's really .2. Then you could make THAT player 5 scale. And be godzilla.

Hmm. And to do optimum efficiency, you could have the 5.1 to a player scale that LOOKS in scale to 5.1 but game engine-wise it's really .2. Then you could make THAT player 5 scale. And be godzilla.
I'm confused..

Hmm. And to do optimum efficiency, you could have the 5.1 to a player scale that LOOKS in scale to 5.1 but game engine-wise it's really .2. Then you could make THAT player 5 scale. And be godzilla.
I'm confused..
Agreed