Poll

New set of feature's name? (read)

BLG Unite
7 (77.8%)
BLG Link
1 (11.1%)
Other (post)
1 (11.1%)

Total Members Voted: 9

Author Topic: BLG (Unite) Development  (Read 45878 times)

Hey devs of BLG. I found just a little bug your team may want to fix up. If you don't have any time, just ask me and I'll provide the fix for you guys.

So what happens is when you hover your mouse over an application, the swatch adjusts to the text accordingly. Now, when you hover let's say the application's name in this case is HelloWorld and move to an application with a smaller application name, Hello, it tends to show the swatch with the larger text's dimensions, then switches it's dimensions while it is visible.

This isn't a huge bug, but I figured any feedback would be good, right?
Thanks for the report. I can't seem to reproduce the issue, but if you have a patch ready then please submit a pull request over at GitHub. Thanks.

Alright I will do that sometime this week when I'm less busy.

Alright I will do that sometime this week when I'm less busy.
Thanks, you're awesome.

Thanks, you're awesome.

It's telling me it's already up to date or something plus i'm not really familiar with that site, it looks so messy lol.

Pastebin:

http://pastebin.com/raw.php?i=c6kVWCp5

EDIT:

Though this is a solution, I believe you guys should take a new approach to it. Instead of deleting and remaking the swatch object every time the mouse moves,  only delete the swatch when it leaves an icon's dimensions. Then recreate it once it goes back into the same icon, or another icon's dimensions. So when the mouse is moving inside of an icon's dimensions, you simply just move the swatch object accordingly.

(It's nothing huge but, why not be as efficient as possible?)
« Last Edit: July 24, 2012, 06:30:19 PM by elm »

It's telling me it's already up to date or something plus i'm not really familiar with that site, it looks so messy lol.

Pastebin:

http://pastebin.com/raw.php?i=c6kVWCp5
Assuming you're logged in there should be a "Fork and edit" button in the top right corner of the file. Just click that and make your changes (and save). Then submit a pull request.

Ok so, I don't see any file or fork & edit button anywhere.

« Last Edit: July 24, 2012, 06:39:12 PM by elm »

Kind of big, how do i re-size it using BB code?

[IMG]http://i50.tinypic.com/549a1f.jpg[/img]
[IMG width=500]http://i50.tinypic.com/549a1f.jpg[/img]
Anyway, on the right hand you'd choose your fork (probably Elmling/Blockland-Glass or similar).
« Last Edit: July 24, 2012, 06:39:55 PM by DontCare4Free »

Ok so, I don't see any file or fork & edit button anywhere.

Ok so, I don't see any file or fork & edit button anywhere.
Oh yeah, you have to choose the blg2 branch to see that.
https://github.com/BlocklandGlass/Blockland-Glass/blob/blg2/script/client/desktop.cs

:I I like the classic main screen.

Ok, so I believe I've done everything correct, lol.

Ok, so I believe I've done everything correct, lol.
Actually you were supposed to be set blg2 in the second left dropdown too (target branch). I'll just close it and set up a new pullreq from your commit.

Ahh I know what you mean, I understand now.

Thanks for helping out Elm, that bug came up when I made the animation system less intensive, and I didn't really notice it.

While on vacation, I've been doing some thinking about the project in general. I updated the OP with the final features list. The reason for the change is so that BLG doesn't become bloatware.

Come on devs, I feel you guys are really slacking on the development of this project. If you guys need help, I can help, it's no problem just let me know.