I've completed remote chat and I'm starting on remote prefs. Expect an Alpha soon.
I've also completed the in-game authentication system. As I've stated before, anything that can be abused and altered by us is encrypted. For development security, I've taken the standpoint of me being the enemy, then trying to best myself. Because Blockland is incapable of asymmetrical encryption, we have to stick to symmetrical. What that means is that somehow the server and client need a key in common, but it can't be sent over the glass server or else I'd know it and easily decrypt everything. So that leaves you with two options: Copy-paste the 512 digit key from the prefs file into the game, or just simply join the server once.
In other news, how many people would be interested in controlling their server on a mobile device?