Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 123355 times)

Will Agriculture Be a part of this?

if say, the mayor is unpopular, and a schism is created between the populace- rebels and loyalists- and someone assasinates the mayor and is jailed permenantly without parole, can he be busted out by other rebels/voted out by a rebel mayor?
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pageloss
I'm pretty sure Iban reads through all the feedback haha

Ron Pual will be main republican in city rpg :       -).

So many incetives to be a criminal, we need positive rewards and perks for being a good citizen. Or a couple more downsides to being a crim. such as a slight increase in tax everytime you get jailed. Or every month you spend out of trouble you get a little bonus cash tax return. And again back to the inventory bag dropping on death and being taken to a lost and found for a reward. Need rewards for people to behave.

less restraints on building for upstanding citizens? more bricks per plastic unit?

less taxes for citizens?

you aren't constantly running from people who hate your guts and have assault rifles?

Citizens don't need incentives to be good, because they already have

a. The ability to run for mayor

b. Access to the political and law branches

and

c. The guarantee that they are safe. For the most part.

While criminals have the following

a. Money received from robbing/murdering

b. Fame from killing an infamous mayor

No other incentives really. After all, they have to pay for their weapons, and they have to escape the cops.

Citizens don't need incentives to be good, because they already have

a. The ability to run for mayor

b. Access to the political and law branches

and

c. The guarantee that they are safe. For the most part.

While criminals have the following

a. Money received from robbing/murdering

b. Fame from killing an infamous mayor

No other incentives really. After all, they have to pay for their weapons, and they have to escape the cops.
There still needs to be more incentive to be good for it to balance with the crime tree of gameplay, that isn't enough

Iban is now teaching autistic children not to be criminals! Great Iban, great work.

There still needs to be more incentive to be good for it to balance with the crime tree of gameplay, that isn't enough
I've played the mod in beta. The crime system is more refined, so it's a lot harder, and a lot more difficult to initiate a murder or some heinous crime.

It's not like the CityRPG you're used to, where you can just hop into a weapon store and initiate Flash Mob.

Being a criminal is hard, and the consequences are crucial.

Being a criminal is hard, and the consequences are crucial.

I can see crime becoming more organized, with friends creating mobs and such.

Being a criminal is hard, and the consequences are crucial.
Lies.
Within 2 days of playing for about 2-3 hours, I was able to become a 6 star criminal gang guy that would walk into town with a machine gun and loving kill everyone. It was easy.
Seriously, money needs to be hard to get. Weapons shouldn't just require money. You should have to take some sort of oath in a government office where only at certain times is open, where you can't have a criminal record to take an oath. And you can't buy weapons without an oath.
It's just too easy to become a 6 star criminal.
Then when I was in jail - I was able to break out. Like seriously, it should be a little harder atleast to break out.

if say, the mayor is unpopular, and a schism is created between the populace- rebels and loyalists- and someone assasinates the mayor and is jailed permenantly without parole, can he be busted out by other rebels/voted out by a rebel mayor?
Yes, I forgot to mention this. The only way out of prison is a pardon from the mayor.

All pardons will be broadcasted. If you release a Life in Prison inmate, the entire server will know.


Will Agriculture Be a part of this?
If anything, drugs. I don't have any interest in corn at this point.


You should have to take some sort of oath in a government office where only at certain times is open, where you can't have a criminal record to take an oath. And you can't buy weapons without an oath.
I don't believe in gun control. Since weapons don't decay, Moppy was able to horde a dozen guns in his KFC. It doesn't matter how scarce they are, criminals will find them.

On the other hand, felons cannot buy guns (unless the mayor allows). They'd need a launderer to get it to them.

Fun Fact: The function for buying something is 315 lines of code, and occupies lines 4,335 - 4,649 in functions.cs





Okay, to address all the posts on incentives to obey the law, here's what a non-felon can do as opposed to a felon:

  • Purchase a firearm at any time.
  • Get a job in the Law branch.
  • Get a job in the Politics branch.
  • Run for mayor.

There's a lot of talk of two things: Further punishing criminals, and rewarding a law abiding citizen financially.

I've said it before, but punishing the players for playing the game isn't a great way to go about things. There are logical restrictions that prevent criminals from doing certain things, but there's no reason why a felon shouldn't be able to buy real estate.

Similarly, the idea of handing people a paycheck because they managed to go a month without murdering a bunch of people is absolutely ridiculous. There are expectations for civilians, and one of those expectations is that they don't go on a homicidal rampage every so often.


During the beta, I did notice a lot of people (Moppy) funding expenditures through sales while in prison. Moppy would run the KFC in an extremely popular part of town, then go on a rampage, get arrested, and people would buy his delicious chicken while he was in prison. When he got out, he'd have enough money already to go out and buy another gun. I would be for shutting down shops operated by people in prison.

This way,
1. Criminals have a harder time finding a gun.
2. Criminals will not be collecting a paycheck or be able to sell things while in prison.

And on the flip side,
1. Law Abiding Citizens will get more money from customers that other stores lose from their owner being incarcerated.
2. Citizens will be compelled to vote for mayors who illegalize felons buying guns.
3. Mayors will be able to upgrade their Police Department.


Don't forget that I plan on adding upgrades to the SWAT and PD based on taxes. I really want something like a Beanbag Gun and Taser to replace the Baton. Shotguns for Police, Sniper Rifles for SWAT. Things like that to make Law Enforcement's job easier.

Fun Fact: The function for buying something is 315 lines of code, and occupies lines 4,335 - 4,649 in functions.cs

Four thousand lines it a lot. Out of curiosity, is it possible to split the different parts of a script into different files?

Four thousand lines it a lot. Out of curiosity, is it possible to split the different parts of a script into different files?
Scripts are split up like this:

server.cs
scripts/functions.cs
scripts/objects.cs
scripts/package.cs
scripts/scriptobjects.cs
scripts/jobs/...
scripts/weapons/...