Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 123391 times)

You should make a build quality voting system. Have a profession (or make it the admins job or something) to go around and rate peoples lots out of 10, and then have it so the higher the rating, the more the owner is payed in land dividends or whatever. Just as a sort of way to encourage higher quality builds, and reward the players who spend their game time building with in game cash. Pretty much the same as irl, the more attractive your property is, the more it's value. I don't know how you'd make it less biased, but just thought i'd chuck it out there.

You should make a build quality voting system. Have a profession (or make it the admins job or something) to go around and rate peoples lots out of 10, and then have it so the higher the rating, the more the owner is payed in land dividends or whatever. Just as a sort of way to encourage higher quality builds, and reward the players who spend their game time building with in game cash. Pretty much the same as irl, the more attractive your property is, the more it's value. I don't know how you'd make it less biased, but just thought i'd chuck it out there.
I think we just found a purpose for the Bureaucrats. They could provide "Tax Breaks" based on property management or something. They could only give a few tax breaks a day, so they'd have to choose carefully, but they'd count as points for some sort of refund system that'd occur once a month to provide another small trickle of income.

do the bureaucrats have any incentive to do that

i mean good will is generally not a thing you can expect out of any random blocklander, especially a blocklander involved in

hiss


politics

do the bureaucrats have any incentive to do that

i mean good will is generally not a thing you can expect out of any random blocklander, especially a blocklander involved in

hiss


politics
but they'd count as points for some sort of refund system that'd occur once a month to provide another small trickle of income.

He means, does the bureaucrat have any incentive to do that.

The answer is, no. He'd have 3 tickets to give out a day, and they'd get reset the next day. If he doesn't give them out, they're wasted. If he does give them out, I guess I could give him some money back.

Of course, favorites would get a ticket automatically for being a friend, but that's how it goes.

which is fairly accurate to actual bureaucracies

sadly.

I think we just found a purpose for the Bureaucrats. They could provide "Tax Breaks" based on property management or something. They could only give a few tax breaks a day, so they'd have to choose carefully, but they'd count as points for some sort of refund system that'd occur once a month to provide another small trickle of income.
yeah i like the sound of that

hooray for corruption! haha

The thing with the weapons... what about small handguns that you can hide?  That's the whole point of a pistol for muggers, so they can get close then pull out a gun and demand money.  Maybe add weapons like holdout weapons from Fallout NV or something.  Or maybe just not show pistols at all?

The thing with the weapons... what about small handguns that you can hide?  That's the whole point of a pistol for muggers, so they can get close then pull out a gun and demand money.  Maybe add weapons like holdout weapons from Fallout NV or something.  Or maybe just not show pistols at all?
I'm tempted to add in a mugging system. A quick cinematic a player can engage another player in to take all their money. Enable Crime -> Look at Player -> Right Click

I'm tempted to add in a mugging system. A quick cinematic a player can engage another player in to take all their money. Enable Crime -> Look at Player -> Right Click
You could set up a temporary pathcam around the two players for cinematic effect, lol.  But that's only for aesthetic's sake.

the mugging system sounds neat, but in the case of the mugger being killed by the muggee, any money dropped by him should be only able to be picked up/ retrieved by the person he mugged

because otherwise the mugger becomes what essentially adds up to a human pinata



alternately, if a weapon is concealed muggings should fail and the mugger has to either flee the scene (and lose his demerits) or murder the guy he's trying to mug to cover his tracks

if say, the mayor is unpopular, and a schism is created between the populace- rebels and loyalists- and someone assasinates the mayor and is jailed permenantly without parole, can he be busted out by other rebels/voted out by a rebel mayor?

oo very good question! If say, the jailed prisoner is a war hero of the rebels, and the rebel mayor gets into power, can he pardon said prisoner?

This sounds like a really cool scheme.

that would be cool. i would hate for this to be based all around crime, but having crime not done to its full potential would be lame.