Author Topic: Matrix Bullet Time  (Read 1177 times)

I would rather just have an admin only event to change timescale...
Exactly
There's multiple resolutions with this
-Just make a zone around the projectile and when a player enters the zone he slows down, along with the bullet.
-:| really?REALLY? The stun grenade in the modern warfare pack could slow down people without changeing there playertypes.
-1. Fire your gun. 2. /Timescale 0 3. Slow mo bullet matrix time.
It messes with your connection or something, so it's not actually the server slowing dow-Headcrab zombie explained it earlier

-Just make a zone around the projectile and when a player enters the zone he slows down, along with the bullet.
Then you're doing almost the same thing, except your moving a 'zone' around to match the position of the projectile, as well as the zone searching for players inside of it. This isn't any less inefficient.

-:| really?REALLY? The stun grenade in the modern warfare pack could slow down people without changeing there playertypes.
Yeah, by lowering their timescale, which brings us back to the problem explained in my first post in this thread

-1. Fire your gun. 2. /Timescale 0 3. Slow mo bullet matrix time.
Slowing down every single thing in the server and slowing down a single bullet are very different.

Wouldn't it be possible to set the speed of a projectile to maybe 0.2 in the weapon's code?

impactImpulse        = 0;
   verticalImpulse     = 0;
   explosion           = gunExplosion;
   particleEmitter     = "";

   muzzleVelocity      = 90;
   velInheritFactor    = 1;

   armingDelay         = 00;
   lifetime            = 4000;
   fadeDelay           = 3500;
   bounceElasticity    = 0.5;
   bounceFriction      = 0.20;
   isBallistic         = false;
   gravityMod = 0.0;
« Last Edit: January 15, 2012, 06:39:13 PM by Darkness ZXW »


You people are not understanding.Look. Theres a grenade that slows you down in a pack. If thats possible , it can be done.

You people are not understanding.Look. Theres a grenade that slows you down in a pack. If thats possible , it can be done.

I'll try to make Guns Akimbo have a slower projectile.

You people are not understanding.Look. Theres a grenade that slows you down in a pack. If thats possible , it can be done.
It's a connection thing man.

HCZ, can you explain this to him about that grenade?

Why can't you just make the player and projectile move slow?

Why can't you just make the player and projectile move slow?
That's what I said. You can change the datablocks on both to slower versions.

SWAT, come to my server that's not dedicated, I'll show you the Akimbo shooting matrix-style projectiles. Topic answered.

You people are not understanding.Look. Theres a grenade that slows you down in a pack. If thats possible , it can be done.
And it uses a method that causes the problems addressed in my first post.
I never said it wasn't possible, I just said it wasn't possible without complications

That's what I said. You can change the datablocks on both to slower versions.
Refer to one of my previous posts
-The only way to slow down a player would be to change their playertype, which is never ideal for something like this because you never know what kind of funky playertype they might be using previously. It could be a horse DM, and suddenly the horse changes into a blockhead, and it looks very awkward and broken.
As for projectiles, changing projectile datablocks doesn't work as you think it does. The muzzleVelocity is the speed at which the projectile travels when it is fired from a weapon, not the speed at which it always travels. If you change the projectile datablock to a datablock with a different muzzlevelocity, it doesn't slow down, as it has already been fired. You could delete the projectile and remake it, but this causes many issues, such as lifetime, scheduled function being broken, and deletion of any values possibly added by other add-ons

I'll try to make Guns Akimbo have a slower projectile.
This isn't what OP is asking for.
« Last Edit: January 15, 2012, 07:33:55 PM by Headcrab Zombie »