You people are not understanding.Look. Theres a grenade that slows you down in a pack. If thats possible , it can be done.
And it uses a method that causes the problems addressed in my first post.
I never said it wasn't possible, I just said it wasn't possible without complications
That's what I said. You can change the datablocks on both to slower versions.
Refer to one of my previous posts
-The only way to slow down a player would be to change their playertype, which is never ideal for something like this because you never know what kind of funky playertype they might be using previously. It could be a horse DM, and suddenly the horse changes into a blockhead, and it looks very awkward and broken.
As for projectiles, changing projectile datablocks doesn't work as you think it does. The muzzleVelocity is the speed at which the projectile travels
when it is fired from a weapon, not the speed at which it always travels. If you change the projectile datablock to a datablock with a different muzzlevelocity, it doesn't slow down, as it has already been fired. You could delete the projectile and remake it, but this causes many issues, such as lifetime, scheduled function being broken, and deletion of any values possibly added by other add-ons
I'll try to make Guns Akimbo have a slower projectile.
This isn't what OP is asking for.