Poll

is this game fuckin epic?

yes
28 (8.9%)
yes
9 (2.9%)
yes
11 (3.5%)
yes
12 (3.8%)
forget ues
254 (80.9%)

Total Members Voted: 314

Author Topic: Cube world (Too lazy to update so i put in links for forums)  (Read 179752 times)

If you drag the back screen of the demo it goes faster...

If you drag the back screen of the demo it goes faster...
Oh yeah you can rotate the camera
I believe this was implemented to test how your system would handle camera rotation.

Anyway, on a side note, this game runs infinitely better than minecraft ever could, albeit it has many (many) more blocks. Why is that?
Because this developer is smart and wrote it in C++, and not the monstrosity known as java.

No, I'm not comparing this game to minecraft. Just, no. I'm simply pointing out a fact. And, even if I was comparing it to minecraft, (which, mind you, can't be done because these games are different genres), then it would be in cube world's favor.

Anyway, on a side note, this game runs infinitely better than minecraft ever could, albeit it has many (many) more blocks. Why is that?
Because this developer is smart and wrote it in C++, and not the monstrosity known as java.
Cubeworld is voxel based, Which performs much better in something like this.

it says that i need directx latest version even though i have it installed already

the demo ran very well
oh what a joyous day

Anyway, on a side note, this game runs infinitely better than minecraft ever could, albeit it has many (many) more blocks. Why is that?
Because this developer is smart and wrote it in C++, and not the monstrosity known as java.
C++ is generally faster than Java, but it isn't necessarily the issue here. It's just as likely--and possibly more so--that Minecraft is terribly optimized.
...also if you're referring to the voxel sprites, that's a bit different; those are basically a voxel engine's form of models.

The demo is merely to see if you can run the game; It's just a title screen with some rotating terrain. According to wollay, if you can run this smoothly then you can run Cube World.

https://s3.amazonaws.com/picroma/demo/CubeDemo.zip
(link taken from http://picroma.com)
What's with the stuffty draw distance? I assume this is just to test the minimum requirements to run the game. It would be nice if they had a demo to really stress the system.

What's with the stuffty draw distance? I assume this is just to test the minimum requirements to run the game. It would be nice if they had a demo to really stress the system.
It looks like it increases overtime.

Something that you don't really see until you play the game. The draw distance sucks until you render areas over time. Areas you have already explored seem to render faster. When you enter a place you have not been in a while, it can be completely fogged out and when you walk into the fog it says "please wait." After a couple seconds of rendering that place you can walk about normally and see far away.

Note: this could also just be because my processor sucks, so the system gives it time to catch up with me. It seems that if you stay near the edge of the fog, things will slowly render off into the distance. It seems the alpha testers did not have my problem. I also imagine that if someone hosts a server, the server will do all of this map data for the clients.

It looks like it increases overtime.
So it does
It's so lovely looking

so.. im getting an error when i try to go to make an account
.. i just want to give this man my money :C

well thats stupid, it works now the moment after i posted it

At least you're not getting a 403.

spartan, what was the error?
i'm getting something stupid right now and it isn't going away.

spartan, what was the error?
i'm getting something stupid right now and it isn't going away.

(no i didn't take this.)

lol just created my account through the 404 errors
it didn't say FancyPants was taken, but are all usernames unique?