Poll

Should this be on RTB?

Yes.
27 (81.8%)
No.
6 (18.2%)

Total Members Voted: 33

Author Topic: Client_GPS - V4, 3 storable marks, spawn saving [2/4/11]  (Read 11200 times)

Client_GPS

Ever been roaming around, and wished you knew some random coordinates? No? This add-on is for you anyway!

It simply prints a little GPS thingy in the bottom left corner of your screen, near the paint can. Right underneath it, actually. If you open the paintcan, the GPS moves. forget'n miracles!
Then, if you keybind some keys, you can make little notes, along the right side of your screen! (up to 3)
The best part is this: It automatically stores where you spawned!



Take a bite out of that!

How to choose Y for Altitude:
do this in your console
$pref::client::GPSSwapYZ = 1;
Also pay me $500 in USD for going through that bullstuff to make that work.

Download
« Last Edit: February 05, 2012, 01:28:08 AM by Lugnut1206 »

Great for servers where you go wander off and forget which way is back to the spawn area.

...With a little bit of magic, I could probably get it to record and tell you where you spawned...

Y and Z are swapped. the Y axis should be measuring height.

Uhhhhh, no it shouldn't. Not according to how it's all measured.
X and Y are looking down, z is the dimension going up.
I understand what you mean, referring to a picture, where the z dimension is the one coming towards you, but that's not how it is in this.

X-Z = horizontal plane
Y    = vertical axes

So you're telling me that the events menu for spawnprojectile goes x z y?
What the forget?

Let it be known that I think you guys are crazy. Aside from that, I made a different version that swaps the Z and Y numbers. Good?

Let it be known that I think you guys are crazy. Aside from that, I made a different version that swaps the Z and Y numbers. Good?
In Torque, Z is height. So, in response to your earlier post, yes.
« Last Edit: February 08, 2012, 02:38:52 PM by Slicksilver »

... Does that mean I was right?

There are different coordinate systems, and in torque Z is the vertical axis. You can't say Y is vertical in every case.

... Does that mean I was right?
Yes, Z is vertical in many cases, including Torque.

 I told you bro, I told you about axises

I guess it's a matter of perspective

Some people see coordinates as this:


and others see coordinates as this:

I've always used Z as height.