Poll

Should this be on RTB?

Yes.
27 (81.8%)
No.
6 (18.2%)

Total Members Voted: 33

Author Topic: Client_GPS - V4, 3 storable marks, spawn saving [2/4/11]  (Read 11203 times)

This discussion is probably over already but-
I believe Y is height when on a 2-d graph. But in a 3-d Game world and with 3d objects, Z is usually height.
the discussion will never be over, especially when everybody keeps coming back to it

also, not every 3d game and 3d program considers z axis as height, there a few that use Y

again, it seems to be all a matter of perspective, and personal preference.

Because how Torque expresses it is more important than common sense.
You still have not read that loving wiki link have you

i dont care what is correct outside of blockland. in blockland z is up and down so shut up and remove the other one.

i dont care what is correct outside of blockland. in blockland z is up and down so shut up and remove the other one.
Proper abstraction is supposed to hide crap like this.

This discussion is probably over already but-
I believe Y is height when on a 2-d graph. But in a 3-d Game world and with 3d objects, Z is usually height.
Quote
and others see coordinates as this:

The image above is how I think of it and apparently how most game developers and Torque creators thought of it. This is correct, the X Y and Z axis's were designed from a birds eye view. Some games make X Y and Z from another perspective as phydeoux said. This is also correct. It's just perspective, that's it.
Because how Torque expresses it is more important than common sense.
A lot of peoples', including my own, common sense tells them that Z is height because it was designed from a birds eye view. And that works just fine. It really isn't that big a deal, and it works just fine, it's just perspective.

The image above is how I think of it and apparently how most game developers and Torque creators thought of it. This is correct, the X Y and Z axis's were designed from a birds eye view. Some games make X Y and Z from another perspective as phydeoux said. This is also correct. It's just perspective, that's it.A lot of peoples', including my own, common sense tells them that Z is height because it was designed from a birds eye view. And that works just fine. It really isn't that big a deal, and it works just fine, it's just perspective.
You don't see it from bird perspective. It isn't rendered from bird perspective.

You don't see it from bird perspective. It isn't rendered from bird perspective.
Who cares how it was rendered, the axes were made from a birds eye view. with X and Y being the ground, Z being altitude. :P

Who cares how it was rendered, the axes were made from a birds eye view. with X and Y being the ground, Z being altitude. :P
It isn't used from a bird perspective, so why the hell design it that way?

smashingfaceonkeyboard.gif

augh
would anyone go so far as to type a little guide on how to make a config.txt file so i can just have the loving thing bundled into one, with a choice for Y or Z for altitude

please
Hooray!  Needs a GUI that stores the 3 last spawnpoints and 5 custom points :D
why do you want the last 3 spawnpoints, why not just the last one?

It isn't used from a bird perspective, so why the hell design it that way?
Because that's just the way it is, ok? Might as well ask why did we make doors rectangular instead of round like hobbit holes..

smashingfaceonkeyboard.gif

augh
would anyone go so far as to type a little guide on how to make a config.txt file so i can just have the loving thing bundled into one, with a choice for Y or Z for altitude

please
Just change altitude to "Altitude: 0.5".

The engine is Z, blender is z, python is z, unity is z, cinema 4d is z, and probably more that I can't think of atm.

The engine is Z, blender is z, python is z, unity is z, cinema 4d is z, and probably more that I can't think of atm.
Python doesn't even have a coordinate system to begin with.

Just change altitude to "Altitude: 0.5".
what the hell do you mean

Python doesn't even have a coordinate system to begin with.
Crap, I was still thinking blender.