Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 513024 times)

As a Spacebuilder I make all my builds on slate. I fully support this update, and spaceship interiors are going to look far cooler than before.

Sorry if this has been asked before; but do the new shaders only work on bricks or on other objects too, such as vehicles, players etc?

One second, I think I just finished the "System_BrickMap" add-on, just going to test quickly.

Sorry if this has been asked before; but do the new shaders only work on bricks or on other objects too, such as vehicles, players etc?
They work on bricks and all DTS shapes, that includes players, vehicles, and projectiles

They work on bricks and all DTS shapes, that includes players, vehicles, and projectiles
That's exactly like Torque 3D does it? Or so I remember reading somewhere

T3D also uses dts files for interiors I think.

Almost all of the default screenshots are in bedroom :l
Hey that brings a question. Are we going to have new default screenshots?

Hey that brings a question. Are we going to have new default screenshots?
Im sad.
I am gonna cry.


i had no idea there were any 20$ graphics cards that would let you withstand up to 100k bricks, or at least 20k or around there, since my builds and terrain would be very limited as my lag starts at around 7k. anyone mind pointing me in the right direction?

Now Blockland is a step closer to Roblox!
Roblox doesn't have terrain either!
forget

i had no idea there were any 20$ graphics cards that would let you withstand up to 100k bricks, or at least 20k or around there, since my builds and terrain would be very limited as my lag starts at around 7k. anyone mind pointing me in the right direction?
I have a $70 ATI 5670HD 1GB card, yet it starts to lag at 10k.
Why.

I think it's funny that some individuals actually prefer shadows over game compatability in general.

I understand why Kompressor would want the feature, considering the amount of effort he put into making them work appropriately.  But, the bias of one's creation aside, they do not benefit the game as much as terrain.  This is a fact, not an opinion.. or some silly bias I'm here to display out of anger.  The appearance of shadows will not allow for users to do more.  It isn't some magical entity that'll now enlighten users of a better world -- they're literally shadows casted from bricks.  You establish a primitive nature to something if the quality is effected by its appearance.  A fool makes a house of gold; a genius makes one of steel.

Terrain is such an incredibly large portion of the game, regardless of how "ugly" it looks.  The intent is to allow for environments that can be played in with no end, allowing for users to build differently to adapt to each individual location; why anybody would even consider ridding of this for brick shadows is beyond my level of comprehension.

I've been with the community since 2004, and have most likely logged more active playtime than the majority of the players here.  This isn't a way of boasting, but stating that I've witnessed the ups and downs of this game.  Sure, I haven't always provided too much input, but now I think it's the time to listen, and listen well.  You will significantly hinder the game if you push this through, shooting the value of it down dramatically.  You will rid of a fanbase that has followed you for years now.  This is something that should be thrown in on the side, something, of which, shouldn't jeopardize the game in any way.

You've done a good job, Komp.  Now do a better job by figuring out how to keep the game as it were.

I appreciate the effort you've put into this post. It's not just brick shadows - it's a lot of other things. Consider this: there are 4 major renderers in today's Blockland: DTS, interior, terrain, and bricks. That's 6 interactions to worry about. If we cut interior and terrains, it goes down to 1 interaction. Now - things won't become 6 times easier in general. But it definitely makes it WAY easier to do a lot of things. Blockland needs to be agile to be viable. That means making cuts from time to time, and interiors + terrain are our biggest source of technical debt. -- kompressor
« Last Edit: February 07, 2012, 06:27:40 PM by kompressor »

Now Blockland is a step closer to Roblox!
Roblox doesn't have terrain either!
forget
i agree. we are screwed.

Here is a picture you might enjoy.

[img ]http://holyforgetsnip[/img]

Are those shadows rendered from the lights on the brick? >:O