Yes. -- kompressor
Hark! What hero stands on yon streetlamp?
I wonder if we will see more water based tdms instead of dogfights after the update...
A post by kompressor was by kompressor? Habit? :D
I noticed that the title says "shadows and shaders", but all of the discussion has been about shadows, solely. What does this mean, will we see functionality for some neato shaders? Possibly fx bricks with different kinds of shader properties? Bump mapped stud textures? Elaborate?
We can still build ships in water maps so maybe we'll some proper dogfights. Just got to find someone who's good at building aircraft carriers.
We have a ton of aircraft carrier experience over at ScatteredSpace..Also, I'm confused about how shadows will work if there are two light sources, one dynamic and one the map's light. What would happen? Would the shadows behave like real life?
I believe he doesn't plan yet to make any light source other than the map cast shadows, but has not entirely ruled out the eventual possibility of a few shadow casters.
Blockland forums in a nutshell...
Plates don't cast shadows? What about two plates? Or the minimum stack height to cast a shadow is 3 plates/1 brick?