2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]

Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 430901 times)


Shadows casting onto particles.

Is the sun set to be opposite from them so the shadows will cast like that?

This is amazing, I didn't know TGE could even begin to do this.

tge is open source. it's not limited to just the crap it ships with. that's the whole point of buying the engine.

Kompressor just turned a $100 engine into a $1000 engine.

tge is open source. it's not limited to just the crap it ships with. that's the whole point of buying the engine.

I know it's open source, I just didn't know the engine could handle dynamic (?) shadowmaps and rendering like this.



Is the sun set to be opposite from them so the shadows will cast like that?

This is amazing, I didn't know TGE could even begin to do this.
Im safe it was all the time able to since TGE v1.3, but never used because Interiors and Terrains took a lot power.
« Last Edit: February 20, 2012, 12:59:25 PM by kompressor »


How come it's possible for tutorial to have terrains and interiors but nothing else?

kompressor simply said the tutorial will be there. He'll probably do special stuff with bricks or something...

Shadows casting onto particles.

So particles can be used for dusty rooms, so the light beams will be visible? Cool.

I dont want bedroom to go...

I dont want bedroom to go...
He wasn't all that great, he's old and wrinkly and slow..



10+ if you get what I'm implying.

He wasn't all that great, he's old and wrinkly and slow..

Most of my builds are there D:

one of my best VCE builds is underground in the basement

Most of my builds are there D:

one of my best VCE builds is underground in the basement
You can load any bedroom build on to a slate map,
it won't do anything to it.

Blockland is not a democracy and neither Badspot nor I were elected. Sorry.
was*