Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 510356 times)

The Blockhead wasn't displayed in any of the other pictures, so people like me tough there was something changed. Fortunately nothing has changed


At least we know how good it looks with the new lighting on it.

Also, I should mentioned, kompressor isn't lying about interiors and terrain being slow and bricks being 90% of their speed. On any slate map, I can load up ACM City and run it perfectly fine. In the Bedroom...I lag a bit when looking at the area full of buildings. Now I don't have a very high-end computer, but there is performance loss with interiors and terrains.
« Last Edit: February 20, 2012, 11:05:28 AM by Awdax »




Interiors mean nothing. Who cares about them if we can have LIGHT RAYS?

Hopefully this lighting doesn't mess up the game too much in terms of fps, but it most likely won't considering it's not the best looking shading in the history of video games (doesn't mean it's not amazing, it's just not as good as others which I can play where the context kinda requires high-end graphics).
My testicles
just imploded.

Interiors mean nothing. Who cares about them if we can have LIGHT RAYS?

Agreed. Interiors were so easily glitchy that it got to the point where I dreaded making them. Light rays are hot hot HOT.

there should be like, functions included in this so we can script around with lights and create rays and such where we want.

Theater stages now have to have a little hole in the back so a light ray can shine the show :D



.
sweet jesus words can't even begin to describe how awesome that is



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