Author Topic: Spirits [Chao's new MMORPG!]  (Read 6835 times)

-snip-
You sir, have no idea what has just happened.
It may be a large bump, but wow have I gotten something to tell you guys!
The spirits development has obtained as the following:
6 Torque 3D Licences
A Server that can hold 5000 people
A few modeling licences.
5K Models
3K Terrain
420 Maps
600 Scripts
and $400 dollars in google ad credit.

I don't think much of you will be doubting this game being made. We are serious about this.

A Server that can hold 5000 people

>MMORPG
>Server capacity 5000

BAHAHAHA

No, but seriously, I hate to see enterprising game devs lose progress or give up on a project because people dislike them, or when a good game falls under the radar, like Section 8: Prejudice.

You see, if we have 10000 registered, I guarantee that not all will be on at the same time, and by the time we have that many people, we will have enough money to increase the server to at least 15000 people.


ye can't buy skill
We aren't.
We bought the materials to use skill correctly.

you don't just buy scripts mate, it don't work like that.

  • are likely to be, if not mostly, 15-to-22 y.o. teens that arrogantly think they can build a WoW-killer (metaphor)
All those points were great except this one. It's not so much an issue of your actual point, but instead with the term "WoW-killer".

No MMO should be a WoW-killer.

When people say that's what they're making, they imply that they are making a WoW-style game with "enhancements" (ie SWTOR, Perfect World Online, LotR Online, D&D Online, etc.). My brother, who used to be a WoW junkie, would take breaks from WoW to try out other MMOs. He would always say the same thing, "[WoW-killing gimick] is fun, but the overall gameplay pales in comparison." WoW will simply remain the best game of that format. Does this mean that people should stop trying to make MMOs? Of course not, they should simply break into a new format of MMOs (Maplestory is a great example of this).

More of a rant instead of a counter-point, but it's whatever.

It's all good guys, he bought 600 scripts.

what the forget lol

I would have more faith in this game amounting to something if it wasn't an MMORPG.

The problem is everyone tries to make an MMORPG and then they realize how monstrously difficult it is. Reason and rationality run counter to inspiration, I guess.


6 Torque 3D Licences
A Server that can hold 5000 people
A few modeling licences.
5K Models
3K Terrain
420 Maps
600 Scripts
and $400 dollars in google ad credit.

And yet no pictures.

It is strange how only in this community, blockland, is when if someone who is not known throughout blockland for god-scripting, says they will make a game, then everyone doubts them because they never made anything before-hand, for blockland, which is loving stupid.

It is strange how only in this community, blockland, is when if someone who is not known throughout blockland for god scripting, says they will make a game, then everyone doubts them because they never made anything before-hand, for blockland, which is loving stupid.
wat

Such is not the case, however I'm far too lazy to explain the details.
But it comes with a history of seeing people who think they (but not necessarily are) capable of creating large games, or any game at all.
Not knowing a user's background or experience in any particular field also adds to the low expectations.

Such negativity isn't local only to blockland. It's persistant in many non-dedicated and/or non-technical communities.


Also,
no pictures...

How the hell can you give pictures, for what I listed there?
And Byteswarm, you sir, are an incompatible bastard. You constantly have to find flaws in the development for this game. Why can't you just loving accept this game being made, and stop giving so much negativity.

How the hell can you give pictures, for what I listed there?
And Byteswarm, you sir, are an incompatible bastard. You constantly have to find flaws in the development for this game. Why can't you just loving accept this game being made, and stop giving so much negativity.
No need to give out such a negative response  :cookieMonster:

According to you, your team has created and/or accumulated the following:
5K Models
3K Terrain
420 Maps
600 Scripts

There are a few ways you can give us visual proof that you've actually created all these things.

For one, you can open a model up in a modeling program, take a screenshot and post it here. It would do away with /most/ of the negativity.
You could do the same for maps, using a mapping tool or whatever you used to make the maps.

Some of those scripts must produce some sort of visual effect.
« Last Edit: February 19, 2012, 08:44:28 AM by Byteswarm »

I never said we made those. Most of that stuff comes with Torque 3D. Ask Chao for further information.