Poll

Do you support?

Yup :D
7 (87.5%)
Nope.avi
1 (12.5%)

Total Members Voted: 8

Author Topic: More Avatar Options! (MEGA UPDATE)  (Read 5696 times)


Another thing-
The player has these things called "images" (this is where my terminology could get messed up here) that attach to a certain node/point on the body. The Head, body, right and left hands all have nodes which can host an image.
Problem with this, is that the player can only use 4 images at a time.

So the only way to get around this is to have multiple playermodels, all with differentiating clothing and accesorries.
Of course, that brings up the problem of wanting to update player animatons-
Simply have one huge model with everything on it, and then delete what you don't want, export, and that's one playermodel type. Keep doing that until you have your types.
The only thing against this is the fact that players might not be able to mix certain accessories.

There's a reason why we don't have all these hats.
bro

we need more customization abilities

can't you see this, man?

Another thing-
The player has these things called "images" (this is where my terminology could get messed up here) that attach to a certain node/point on the body. The Head, body, right and left hands all have nodes which can host an image.
Problem with this, is that the player can only use 4 images at a time.

So the only way to get around this is to have multiple playermodels, all with differentiating clothing and accesorries.
Of course, that brings up the problem of wanting to update player animatons-
Simply have one huge model with everything on it, and then delete what you don't want, export, and that's one playermodel type. Keep doing that until you have your types.
The only thing against this is the fact that players might not be able to mix certain accessories.

I don't know if I read you right, but if I did, and you think that default hats are done with images, your off.
It uses nodes, lol.

I don't know if I read you right, but if I did, and you think that default hats are done with images, your off.
It uses nodes, lol.
I know that.
I just put the first paragraph there to throw anyone off who thought we could use images for avatar stuff.

Wouldn't a default tophat have a band to color and a hat to color?

The reason that it's not such a good idea to have so many default hats, is because these hats are NOT separate models.
Instead, they are part of the entire playermodel, meaning all that stuff on your avatar is really one huge model with hidden and colored "nodes" meaning if we added all those hats, the polycount would rise to unneeded levels, causing more lag than we need.

Ah.

See Tony, that's called reason.

I am fully aware of doom bot and his devious ways.

We really need an army helmet. Nobody has ever bothered to make an army helmet.

how about a scout hat

/support

I'd really like some extra styles for existing hats/accessories though.

We really need an army helmet. Nobody has ever bothered to make an army helmet.
actually, there is an army helmet.
Real far back in the addons...

Well we could still add it lol.

A duck hat is not going to be default.