You deide to kick back on a chair while all the goblins and drows (you decide to call them drows) stop screaming. Eventually the agony dies down, and the doors close. When you overlook the former/future battlezone, you notice a myriad of mana crystals lying everywhere, on top of the piles of goblins and drow archers. You can try listening close to the doors to figure out what's next. You also gaze into the mirror and realize you were a bit tired when observing yourself.
You have four belts over your apparel: one on your hat, two on your sleeves and one over your torso. You store a bout three potions on that belt. Andone more thing: your familiar was a bit far away while you admired him the first time, he's actually as high as your shoulders. Also, he doesn't have laser eyes, he just conjures lasers and throws them at things.
note to self: do not update when tired
ACCEPTING CHARACTERS
Keep in mind that Squire, Huntress and Monk all behave differently.
What I need:
NAME (medieval-ish name that's relevant to your class preferred)
CLASS (squire/hintress/monk, counterpart classes too) (already-taken classes (apprentice) optional, but not recommended)
DESCRIPTION (
please)
SETUP (tower? hero? hybrid?)
info
APPRENTICE uses towers to control crowds
SQUIRE is a templar that mainly focuses on tanking
HUNTRESS relies on traps and bows
MONK uses auras to buff friends and nerf foes
TOWER setup focuses on the heroes' defenses
HERO setup focuses on heroes themselves
HYBRID setup jockeys between bothtry to add a description of what he looks like
also COMMANDSd