Author Topic: Blockland Dueling Cards [OFFICIAL TOPIC]  (Read 3768 times)

Will not make this one, too OP.

The stuff that is too OP is highlighted in red.

Slightly less over-powered, made the requirements for Special Weaponry much higher, Pistol Whip deals three, no special, Unload deals the base result x 1

Also, props to anybody who recognizes the gun my guy is holding.
« Last Edit: February 20, 2012, 06:54:20 PM by xxxxkill »

This seems like an intresting concept, so i think ill help work on the mechanics of the card game and such

a normal "deck" would contain 40 "Monster" Cards, 20 "Buildings" Cards, 20 "status" cards, 15 "Add-on" Cards and One "Admin" card

A monster would be a blocklander, using either Melee, Magic, Range, or Other, having HP, ATK, DEF, POWER LEVEL, and BRICK COUNT

POWER LEVELS would be on a scale of 0-10, 0 being the lowest, 10 being the highest.

BRICK COUNT would be how many bricks it costs, and how many Baseplates it takes up.

A Building card would be a structure made of bricks, costing BRICK COUNT and Baseplates but might add more BASEPLATES or BRICKCOUNT/per turn

At the start of the game you start with 5000/5000 HP, Having 500 BRICK COUNT, 2 BASEPLATES and gaining 50BRICKCOUNT/turn

A Status card can change the way a game goes, ranging from slowing your brick income to increasing your BASEPLATES 10 fold
But of course, the drawbacks would be it costs a good ammount of BRICK COUNT and would not let you attack in your turn.

A Admin card is basicly a god card. Either Badspot, Kompressor, Kalphiter, Ephi, all 10/10 POWER LEVEL and have an attack based on however many monsters/BRICK COUNT the other has.

Add-on cards are well, add-ons, to increase ATK/DEF/POWER LEVEL/HP they take up BASEPLATES and decrease your BRICK COUNT income slightly.

im like trempling right now because i just had a popsicle and a lot of sweet tea


This seems like an intresting concept, so i think ill help work on the mechanics of the card game and such

a normal "deck" would contain 40 "Monster" Cards, 20 "Buildings" Cards, 20 "status" cards, 15 "Add-on" Cards and One "Admin" card

A monster would be a blocklander, using either Melee, Magic, Range, or Other, having HP, ATK, DEF, POWER LEVEL, and BRICK COUNT

POWER LEVELS would be on a scale of 0-10, 0 being the lowest, 10 being the highest.

BRICK COUNT would be how many bricks it costs, and how many Baseplates it takes up.

A Building card would be a structure made of bricks, costing BRICK COUNT and Baseplates but might add more BASEPLATES or BRICKCOUNT/per turn

At the start of the game you start with 5000/5000 HP, Having 500 BRICK COUNT, 2 BASEPLATES and gaining 50BRICKCOUNT/turn

A Status card can change the way a game goes, ranging from slowing your brick income to increasing your BASEPLATES 10 fold
But of course, the drawbacks would be it costs a good ammount of BRICK COUNT and would not let you attack in your turn.

A Admin card is basicly a god card. Either Badspot, Kompressor, Kalphiter, Ephi, all 10/10 POWER LEVEL and have an attack based on however many monsters/BRICK COUNT the other has.

Add-on cards are well, add-ons, to increase ATK/DEF/POWER LEVEL/HP they take up BASEPLATES and decrease your BRICK COUNT income slightly.

im like trempling right now because i just had a popsicle and a lot of sweet tea

Most of those seem like good ideas but I already kind of assembled the main parts already :/

I am going to have a "baseplate card"
Once you place that down you can then get a "250, 500, 750, 1000 brick cards"
And then you can summon forts for number of bricks and they can block an attack or two, lower damage, etc.

EDIT: I will also make map cards like "Slate" that are good for ranged because its wide opened or Bedroom and stuff that are good for melee or different types.

Morningstar

Techie

Statistics
Stamina Number 50
Magic Number 250
Brain 150




Power Level (Health)
6/10

SA (SPECIAL ABILITY)
Botting: Spawns 4 bots around me, giving the enemy only a 20% chance of hitting on their turn

A1 (ATTACK #1)
Bot Mob: Deals 5 damage a spawned bot; takes 50 brain 50 magic points for every bot I spawn
Magic

A2 (ATTACK #2)
Spawn Sword: Simply spawns and wields a sword, only 25% chance of hitting target; takes 20 stamina
Melee

Plad

Sniper.

Statistics
Stamina Number 58
Magic Number 20
Brain 145




HP: 15/15

SA:(Special ability)
 Assassin's Knife: A Advanced Combat Knife only used my Plad. does 23 to 37 damage. (depends how its used)
A1:
 Assassin's Rifle: 30 to 45 damage. Plad's custom built Sniper rifle.

A2:
 Plad's S&W Magnum. 12 to 21 Damage. a Custom S&W Magnum.
« Last Edit: February 23, 2012, 02:09:23 PM by plad101 »

You used the drawing I made you!  :D
You forgot to add how much magic and stamina your stuff takes. 


Try this one I fixed up real quick.  
You don't have to, but all that writing looks bad on the card IMO.  


And it has trans

Joffrey

Type
  • Ranged
  • Melee

Statistics
  • Stamina: 250
  • Focus: 350

Power Level: 8/10

SA (Special Ability)
Headshot: Successfully headshot your target.

A1 (Attack #1)
Full-Auto: Spray surrounding area with fire.
(-50 Focus, -100 Stamina, deals a 3-damage radius .)

A2 (Attack #2)
Backstab: Stab someone in the back.
(-100 Focus, -100 Stamina, instant kill.)





I don't know what picture I want for a character for now, but I want to use the image icon_SniperRifle as my eblem. Is it possible?

If not, how and where can I make a emblem like Katadues's?

I took one of the OP's emblems and edited it in GIMP

I took one of the OP's emblems and...

What is OP?

Do they have a Sniper picture I can use as an emblem?

Plad's S&W Magnum. 12 to 21 Damage. a Custom S&W Magnum.
obviously doesn't have a revolver special interest

I agree with T3HZ & Nobot on the "Baseplate Cards." It's a really good idea. Let's take the default save "Demo House" for example:

Demo House (Building Card)

  • Cost: ? Bricks
  • Baseplates: 1


This is basically what is being demonstrated here. Also, I would like add my own ideas to this concept.

I was thinking of adding brick health, since all bricks have some amount of health/strength in-game anyway. I've had some experience using the Brikwars "Quikwars" Manual, and, I was thinking of integrating the damage used by a monster's A#1 and A#2 to bricks.

When a monster uses one of his Attacks, whatever brick or cluster of bricks he is aiming at, the damage on his card that would be dealt to another monster, would be dealt to the brick(s) instead.

Brick health? Brick health is indicated by the amount of studs it has. Example:

  • 2x4: 8 HP
  • 4x12: 48 HP

Okay. Those are my ideas. Think on it.
« Last Edit: February 25, 2012, 11:17:13 PM by Joffrey »