Hmm, I think as long as this game has a physics engine, which it does, you should be able to make ragdolls. I'm not perfectly sure and dont bash on me for saying this, but I think all you need to do is set the parts used for animation and set them to move automatically in any direction when you die. That part of the body could then collide with the interiors or whatever you hit.
What I would do with ragdoll: Attatch Remote Bomb to a vehicle (hopefully a stunt plane). When they get in I will watch them fly around then when they try to do a fancy trick, KABOOM!'Then watch thier ash-covered ragdoll fly out of the plane!
Yes, but if you want ragdoll physics, each time you get hit, it has to calculate where you got hit, and calculate the correct direction in which it would fly, and how hard it should fly, on top of all that, it would also have to calculate even more physics each time you hit the interior.
Torque does not have the capability of the Havok physics engine, sadly.