Poll

Fire used for HD Renders?

Blocko Fire
9 (36%)
HD Fire
16 (64%)

Total Members Voted: 25

Author Topic: Blockland Blender Renders - Suggest or Submit Builds to Render  (Read 9566 times)



Fairly certain you can be banned for stuff like this

It's not doing any harm. :/

use smoothshading assforget
it will make it look less fake

Raising everyone's expectations and then dashing them spectacularly is friendry of the highest order.
And Badspot won't like it

Fine, should I just completely rename the topic than?

Rename, apologize and call yourself a friend in the OP and lock, in that order

Fine, should I just completely rename the topic than?
No stuff.


use smoothshading assforget
it will make it look less fake

Smooths the brick edges, looks awful. I can't find any other way to get the specular working.

What'd you do?  Put it in a model renderer or something?

I think this looks cool.

nice work.

What'd you do?  Put it in a model renderer or something?

I choose a build, find the angle and view I want. Clear the bricks and take a picture of the slate map at that angle. I put the build into BLS2OBJ, then open the .obj in Blender. I set up the sun angle and lighting relative to the map's sun. Change the Blender sky to Blue or Green. Get the same angle I did in Blockland, but in Blender. Render the shot, save it. Edit out the greenscreen in Gimp and replace it with the screenshot of the slate map, and I'm good to go.

I think this looks cool.

nice work.

The only problem is that I can't get Blender to have a specular effect on the bricks, for the glare. I can do this by smooth shading the model, but then the bricks edge's are rounded.