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Author Topic: Assault Regiment Extreme Stabbers [ARES] - Best Grapple knifers TDM clan  (Read 329394 times)

>willing to host a dedi


what the forget is stopping you


gloreose


also i may need help in testing it but server is about to be started

Commy, at my weapons topic.

I know this doesn't have to do with your add-ons, Frog, but it does have to do with your other add-ons:
I've been on Comr4de's server 2 times and I've seen the Battle Suit and all its respective weaponry.
Tingalz has informed me that you made them and he made the imperium's weaponry.

When are you going to release them, if you're going to at all?

I'm going to leave that up to Comr4de, considering he chose me to make that for him. I believe he'll want it private for a bit to preserve its uniqueness and appeal. Perhaps after it has served its use for Comr4de, we can discuss public release.

/discuss

I'm pretty shure comr4d said right after BW

Um, I think he is wanting it for its real reason. No spoilers.

As recall he said it shall be released with the final version of klendutha drop. So never? cause that aint getting finshed any time soon

brothers don't know what I do in singleplayer


Golly I wonder if we can get emitters on the suit

If only...

 I have no idea how to specify the nodes.

can anyone give me a list of emmiters for the server?

If only...

 I have no idea how to specify the nodes.
mountpoints.

Quote
if(!isObject(ExampleSmokeImage))
{
    datablock ShapeBaseImageData(ExampleSmokeImage)
    {
        shapeFile = "base/data/shapes/empty.dts";
        emap = false;
        mountPoint = $BackSlot;
        offset = "0.00 -1.00 0.50";
        rotation = "1 0 0 0";
       
        stateName[0]                = "Ready";
        stateTimeoutValue[0]        = 0.01;
        stateTransitionOnTimeout[0]    = "FireA";
        stateName[1]                = "FireA";
        stateEmitter[1]                = DefaultTrailEmitter;
        stateEmitterTime[1]            = 0.9;
        stateTimeoutValue[1]        = 0.9;
        stateTransitionOnTimeout[1]    = "Done";
        stateWaitForTimeout[1]        = true;
        stateName[2]                = "Done";
        stateTimeoutValue[2]        = 0.01;
        stateTransitionOnTimeout[2]    = "FireA";
    };
}

server is up and rolling. join mondays torrent is nearly done!

server is up and rolling. join mondays torrent is nearly done!

It just went down I think.

I'd like feedback on what I did. Apart from the begining did I play my role well?
« Last Edit: August 01, 2012, 07:00:59 PM by aludane »