Author Topic: Filipe1020's Vehicles Topic - Closed (see page 173)  (Read 252886 times)

Just wanted to throw this one out because it's been in my head for too long.

If you find yourself out of ideas, make an Anti-Gravity craft, we gonna get WipEout up this

Just wanted to throw this one out because it's been in my head for too long.

If you find yourself out of ideas, make an Anti-Gravity craft, we gonna get WipEout up this

http://www.youtube.com/watch?v=P3ALwKeSEYs

i remember playing that on my cousin's ps vita, damn it was good.

How do you drift?



Cant figure out how.

Probably not a drift, most likely he park it that way for the picture... that's what I would do.

Probably not a drift, most likely he park it that way for the picture... that's what I would do.

Also speaking of Speedkarts, I made a cool picture for it

Also speaking of Speedkarts, I made a cool picture for it
[img]http://i47.tinypic.com/2dkhdsp.png[img]
One of the coolest pics I've ever seen. That looks awesome!

That picture + Aint no rest for the wicked = WIN

I seriously should get down to making some tracks for these things.
I started on one, but upon remembering how stuffty vehicle physics are, I kinda stopped.

I seriously should get down to making some tracks for these things.
I started on one, but upon remembering how stuffty vehicle physics are, I kinda stopped.
Use GSF terrain bricks
http://forum.blockland.us/index.php?topic=187620.0
I already tested the SpeedKarts on those and they work nicely

Use GSF terrain bricks
http://forum.blockland.us/index.php?topic=187620.0
I already tested the SpeedKarts on those and they work nicely
They do work niceley, but hit a brick at any high speed and you go right through it.
The terrain bricks don't really work well for thin barriers.

They do work niceley, but hit a brick at any high speed and you go right through it.
The terrain bricks don't really work well for thin barriers.
Well, do you brake when you turn with the speedkarts? Because you need to do it or you will fail

If you already do that, just wait for the next update after shadows and shaders, Kompressor said that he wants to fix the Vehicle Physics with bricks

Well, do you brake when you turn with the speedkarts? Because you need to do it or you will fail

If you already do that, just wait for the next update after shadows and shaders, Kompressor said that he wants to fix the Vehicle Physics with bricks
That could work too.

Alternativley: what part of the script defines the turning circle, speed etc? I prefer a more technical, urban feel to my tracks rather than a wide mario-kart style. pointing out which part does what could allow us to fine-tune the karts to suit the tracks.

Also speaking of Speedkarts, I made a cool picture for it
-snip-

This reminds me of Crash nitro cart for the ps2 somehow......

Just wanted to throw this one out because it's been in my head for too long.

If you find yourself out of ideas, make an Anti-Gravity craft, we gonna get WipEout up this
/support