Author Topic: Dungeons n' Dragons You cannot revive this now. REMEMBER THIS THREAD!  (Read 69841 times)

I believe this thread needs to come in order.
For those of you uninformed chaps, SirLancealot7 created a thread that is in essence Dungeons and Dragons on the computer. In homage to this man, I shall resurrect his thread using his rules, and the map conjured by Mulch. However if pressed by the original creator of the thread, I shall lock this thread in respect of his wishes. I believe a link to said thread is in order: http://forum.blockland.us/index.php?topic=179000.0
All the information you could possibly need in order to understand how this game functions is in said thread. However being the man that I am I shall find a place in my thread for the character sheet, how to derive traits, and Sirlancealot7's Gloriously beauteous map of Kelvaria.

Oh, I forgot to mention, I shall allow 7 players, and for characters to start as Level 1-2.
We are currently:Complete.

1.Sirlanealot7 - Kolkoli (Level 6 Drow Seeker)
2.Mr. Jelly - Jell Y. (Level 6 Human Ranger)
3.Vegetarian Zombie - Vegetari (Level 6 Human Righteous Assassin)
4.xxxxkill - Alex Aroth (Level 3 Human Warlock)
5.Thorax - John Silver-Tongue (Level 4 Human Rogue)
6.kill all - Drakus (Level 2 Elf Mage assassin)
7.MaroonCacti - Ophidyus (Level 5 Bard)
8.Port - Ryalen (Level 5 Sorcerer)
9.Lil Robot- Guybrush - (Level 5 Ranger)

-Special DM NPC's-
1.Hetna (Level 6 Elf Cleric)
2.Rourkkus (Level 5 Half orc Fighter)
3.Zadok (Level 5 Half centaur Fighter)
4.Bororton (Level 6 Human Alchemist)
Please refer to each other using the character names.

Quote
The following traits will be used:

Strength
Dexterity
Wisdom
Constitution
Intelligence
Charisma

You start out with 10 points to add any of the above traits.  If you have a 2 in Strength, then a climb check you I would roll a D20 and add the +2 from your strength.  You gain more points as you level up.  



(Player Name) - (Level) - (Race) - (Class)

Health: (current health)/(base health:to get your base health, multiply your constitution by 4 and then add 4)
Strength:
Dexterity:
Wisdom:
Constitution:
Intelligence:

Gold:

Armor Level: (not everyone can wear every armor type, you will start out with cloth armor, zero armor points)

Special Abilities/Feats: (These will be granted at certain levels depending on your class/race.  You start out with none.)

Status: (You may post this, but I may change it depending on the outcome of the roll)

Inventory: (start out with minimal crap)
In order to get a story moving (much like the thread that spawned this thread), I shall require the back stories of your characters.



This is Sirlanealot7's Visually appealing map of Kelvaria, it is a map among other maps.


Character sheets:
Here's mine from Lance's dedthread

Jell Y. - 5 - Human - Ranger

Health: 20/20
Strength: 3
Dexterity: 9
Wisdom: 2
Constitution: 5
Intelligence: 2

Gold: 8

Armor Class: (10+3+armor)
Armor: Leather +2 AR, 3 dex

Special Abilities/Feats:

Status: Full

Inventory: Bow, 10x iron arrows, Green tunic, Blessed Rifle (2 loaded rounds, 4976/5000 milliliters water), 70x spare rifle rounds, Bayonet-Gun, 29x blunderbuss rounds, Potion of Healing (3 uses left) Note to self: each shot drains 4 milliliters

Backstory: Raised by elves at a young age, Jell was taught in the way in the ways of the woodland ranger. He left as an outcast, shunned by humans and shunned by elves.

Vegetari - 5 - Human - Righteous Assassin (numberXP)

Health: 20/20
Strength: 7
Dexterity: 10
Wisdom: 3
Constitution: 4
Intelligence: 2
Charisma: 2 (Necklace adds +1)

Gold: 183

Armor Level: 23 (Headgear adds +5, Gauntlets add +1)
Armor: Cloth +2

Special Abilities/Feats:
Healing Hand
5-Point Palm Exploding Heart Technique


Equipped Weapon: The Dishonorable Edge, Crude Assassin's Hand Guard Gun-Thing,
Equipped Armor: Cloth robes and cloak (+1 Armor, +2 Dexterity)

Equipped Headgear: Highlander's Glory (+3 Armor)

Misc. Equips: Tooth necklace from bear thing (+1 Charisma)
Combat Gauntlets (+1 Constitution, +1 Armor)

Kolkoli - 5 - Drow - Seeker

Health: 20/20

Strength: 5
Dexterity: 5
Wisdom: 5
Constitution: 4
Intelligence: 2
Charisma: 4

Gold: 216 gold

Armor Level: 10+5+1=16

Special Abilities/Feats:
        Cloud of Darkness - a 30 by 30 foot cloud of dark smoke/powder appears.  Only drow are able to see through it.
        Lightning Arrow - A lightning fast arrow fires from my bow.  It has a 50 percent chance to paralyze if you roll greater than 15.  You roll a D10 for damage.

Status: IMMA SHOOT DAT NOOB

Inventory:
Longbow - 1d8 - x3
Hidden blade - 1d6 - x2
Rope - 50 feet
Drow House Ring
Cloth armor
Gauntlets.
Letter.
5x Greek Fire
3x Health potions

Rourkkus - 5 - Half orc - Fighter.
Health: 48/48
Strength: 3
Dexterity: 1
Wisdom: 1
Constitution: 7 (Mask of the hardy man adds 4)
Intelligence: 0

Gold:1

Armor level: 0 (Wearing "Classy outfit")

Special abilities: none

Status: Sudden clarity

Inventory: The scimitar of the fatherland, Mask of the hardy man, and Classy outfit.

Zadok - 4 - Half Centaur - Fighter.
Health: 16/16
Strength: 6 (Mask of the vengeful spirit adds 4)
Dexterity: 1
Wisdom: 1
Constitution: 4
Intelligence: 0
adok

Gold:1

Armor level: 0 (Wearing "Classy outfit")

Special abilities: none

Status: Sudden clarity

Inventory: The morning's light, Mask of the vengeful spirit, and Classy outfit, Fishmace.
Quote
Drakus - 2 - Elf - Mage/Assassin (0 EXP)
Health: 12/12
Strength:1
Dexterity:1
Wisdom:3
Constitution:2
Intelligence:4
Charisma:1

Gold: 7

Armor: Cloth +0

Special Abilities/Feats: Somewhat good influence over creatures of darkness

Status: Somewhat insane, but normal

Inventory: Black robes, Walking Staff

The son of a prominent family who was kidnapped at the age of 3. He was held in a dungeon where magicians performed alchemic and magical experiments on him, eventually causing him to go insane. They successfuly imbued him with a dark aura, but he had no idea how to use it. One day he saw a chance to escape and took it, and through a random series of unexplainable events, of which he cannot recollect, he was able to overpower his captors. He had escaped through a forest to a small town nearby attempts to get stronger and learn how to use his "dark aura."

Alex Aroth - Level 3 - Human - Warlock (There should be a difference between these. Warlocks specialize in the arcane magic but are bad at necromancy. Mages specialize in elemental magic but are bad at arcane. Necromancers specialize in necromancy (no stuff, sherlock) but are bad at elemental. Wizards are balanced between all three.)

Health: 8/8
Strength: 0
Dexterity: 2
Wisdom: 5
Constitution: 1
Intelligence: 4
(Quick question. What does Wisdom do, and what does Intellegence do?)

Gold: (Do I get lego's?)

Armor Level: I dunno.

Special Abilities/Feats: Pretty sure this is N/A

Status: N/A

Inventory:
-Black robes lined with white. (Equipped)
-Plain ol' staff.

Backstory time
Alex was once a normal person. Young, ambitious, and curious. One day, he journeyed into a forest. There, he met an old hermit. But this was no ordinary hermit. The two of them talked, not about simple things, like the weather, or the trees. They spoke of the arcane arts. Alex would return to his home to find it ransacked and burned.
The old hermit helped him. Raised him. Taught him the ways of the arcane.
Taught him how to fight.
Prepared him for adventure.
At this point in time, all Alex wants is peace, and serenity.
Also, he wants his parents murderer's heads on sticks, but that's another matter.
He mainly wants peace and serenity.

Quote
Ophidyus-5-Bard

Charangger sheet
Health 20/20
Strength: 1
Dexterity: 8
Wisdom: 1
Constitution: 5
Intelligence: 1

Armor: Bone armor (AR +5, Dex +1, Con +2)

Inventory: Lute, Flute, Bread, Ready mug, Ale, 60x throwing knives.

Bororton-6-Alchemist
Health: 8/8
Strength:1
Dexterity:1
Wisdom:6
Constitution:1
Intelligence:8
Charisma:1

Gold: 20

Special Abilities/Feats: Craft Firebomb, Craft acid, Craft Health potion

Status: Eager


Inventory: Alchemist's Spectres, Walking staff, White robe

He is an alchemist in the city of Baer, who possesses an inherent ability to craft liquid explosives and apothecracy items. Due to this, the now dead Father Antoese Exploited his abilities, and had him make an outrageous amount of potions that help him live longer. However, he is saved by a kindly party who dealt judgement on Father Antoese and his men.

Quote
Ryalen - 5 - Human - Sorcerer

Alignment: True Neutral
Health: 72/72
Strength: 16
Dexterity: 18
Wisdom: 19
Constitution: 17
Intelligence: 17
Charisma: 15
He is a shade, who was generated by the will of Vegetari. He is the guide of Vegetari's mind, and he knows everything about it. He also knows that Vegetari's mind can lead to the inferno.

Now I believe I shall paint your surroundings to you.

The search for the Spring of Dunlain continues! Our Assassin's protege, sleeps!
« Last Edit: June 16, 2012, 07:08:06 AM by LawtyLawt »

Bump
I have succeeded with the negotiation with Sirlanealot7, in return he shall be the first player, so to speak.

« Last Edit: March 19, 2012, 05:55:45 AM by LawtyLawt »

Here's mine from Lance's dedthread

Jell Y. - 5 - Human - Ranger

Health: 16/16
Strength: 3
Dexterity: 7
Wisdom: 2
Constitution: 3
Intelligence: 2

Gold:8

Armor Class: (10+3+armor)
Armor: Leather +2 AR, 3 dex

Special Abilities/Feats:

Status:

Inventory: Bow, 10x iron arrows, Green tunic, Blessed Rifle (2 loaded rounds, ?/1250 milliliters water), 153x spare rifle rounds, Bayonet-Gun, 89x blunderbuss rounds, Potion of Healing (3 uses left) Note to self: each shot drains 1 milliliter because that's much easier to do

Backstory: Raised by elves at a young age, Jell was taught in the way in the ways of the woodland ranger. He left as an outcast, shunned by humans and shunned by elves.
« Last Edit: May 27, 2012, 10:18:06 AM by Mr. Jelly »

Bump
I am saddened by the fact that no one has joined yet, and I believe I wont be here tomorrow.

you put it in the wrong place.

I have updated the OP, I believe we need only wait for Sirlancealot7 to be proclaimed as the first player.

However, 5 of you gentlemen can slowly wiggle their sheet within the thread.

you put it in the wrong place.
I realize this, and I am fully saddened by the gravity of my error. I appeal to you Badspot, change the location of this thread.
« Last Edit: March 19, 2012, 07:25:20 AM by LawtyLawt »

BUMP FOR GLORIOUS JUSTICE!

Vegetari - 6 - Human - Righteous Assassin (numberXP)

Health: 23/24 (11/12)
Strength: 6 (4)
Dexterity: 10 (8)
Wisdom: 3 (2)
Constitution: 4 (2)
Intelligence: 2 (1)
Charisma: 2 (Necklace adds +1) (1)

Gold: 223

Armor Level: 23 (Headgear adds +5, Gauntlets add +1)
Armor: Cloth +2

Special Abilities/Feats:
Healing Hand
5-Point Palm Exploding Heart Technique


Equipped Weapon: The Dishonorable Edge, Crude Assassin's Hand Guard Gun-Thing

Equipped Armor: Cloth robes and cloak (+1 Armor, +2 Dexterity)

Equipped Headgear: Highlander's Glory (+3 Armor)

Misc. Equips: Tooth necklace from bear thing (+1 Charisma)
Combat Gauntlets (+1 Constitution, +1 Armor)
« Last Edit: May 15, 2012, 09:14:44 AM by Vegetarian Zombie »

Vegetari - 2 - Human - Paladin (0XP)

Health: 8/8
Strength: 1
Dexterity: 3
Wisdom: 2
Constitution: 1
Intelligence: 2
Charisma: 1

Gold: 33

Armor Level: 13
Armor: Cloth +0

Special Abilities/Feats: N/A


I was level two

how many points do I get

because I never added points in the old thread
I believe it would be the same number, only you can add 2 points more to your desired trait. I believe you require a background story.

No wonder I couldn't find it.  It's in creativity lol.

I'm posting on my phone right now, I'll figure out my stats once I can type it out easier.  About noon today ether will be posted.

No wonder I couldn't find it.  It's in creativity lol.

I'm posting on my phone right now, I'll figure out my stats once I can type it out easier.  About noon today ether will be posted.
It's such a sad event when I figure we live in completely different timezones.
However, I can make short work out of this. Tell me, do you have skype?

Edit: Farewell, for it is the hour of my rest, and I am quite drowsy, good night sirs and/ or madams.
« Last Edit: March 20, 2012, 09:34:33 AM by LawtyLawt »

Added 1 to Strength and one to Constitution.


I'm going to have a much more elaborate backstory than last time... I just need to write the motherforgeter.

Kolkoli - 6 - Drow - Seeker

Health: 24/24

Strength: 5
Dexterity: 5
Wisdom: 5
Constitution: 5
Intelligence: 2
Charisma: 5

Gold: 316 gold

Armor Level: 10+5+1=16

Special Abilities/Feats:
        Cloud of Darkness - a 30 by 30 foot cloud of dark smoke/powder appears.  Only drow are able to see through it.
        Lightning Arrow - A lightning fast arrow fires from my bow.  It has a 50 percent chance to paralyze if you roll greater than 15.  You roll a D10 for damage.

Status: IMMA SHOOT DAT NOOB

Inventory:
Longbow - 1d8 - x3
Hidden blade - 1d6 - x2
Rope - 50 feet
Drow House Ring
Cloth armor
Gauntlets.
Letter.
5x Greek Fire
3x Health potions

« Last Edit: March 31, 2012, 01:33:59 PM by SirLancelot7 »

Backstory:  Kolkoli was the prince to House Kavraan, the governing house in the Drow's homeland, the Underdark.  He was soon to take the throne and become the ruler of the entire Drow race.  Before he took power there came a hostile takeover from another house in the underdark.  They succeeded, and anyone who was part of House Kavraan that didn't escape was forced into slavery.  Kolkoli escaped and vowed revenge.  He hopes to gather a small army and siege the underdark and bring his house back to power.  He knows that if he can cause enough of a disturbance, then the enslaved drow will assist with the rebellion.

The main reason that incited the uprising is that Kolkoli had no known mother.  Kolkoli's two siblings were born from Vreth's mother (Vreth is Kolkoli's father).  Vreth's wife had passed away two years before he was born.  This caused for many rumors to spread, but it wasn't until his seventeenth birthday that the real thing came out.  Kolkoli's mother was Emlia, the goddess of Stealth and Lightning.  That's right, Kolkoli is a demigod.  He began noticing his ability at the age of 7, when he first fired an arrow.  A spark shot out from behind the arrow.  He practiced his ability and trained himself to wear he could launch a lightning-fast arrow with the power to paralyze targets.  He has experienced weird times where he has incredible power, and he even communicates with his mother every so often.  He has so many abilities inside his blood just waiting to come out with experience.  He knows that Emlia will guide him to regain power in the Underdark.



A little insight to Drow:  They are dark elves.  They live in a huge underground city called the Underdark.  They are divided into Houses.  Some are more powerful than others.  They do not sleep, they only meditate.  This allows them to 'sleep' while being completely awake.  They are extremely stealthy, yet quick and strong.

A little insight about Seekers:  They are essentially rangers, but they use the power of spirits to guide them.  Their governing attributes are Dexterity and Wisdom.  Strength can also be important to seekers.  At level 3 they gain an ability called Inevitable shot, where if they shoot at someone and miss, the spirits shoot their arrow towards another specific target.  At level 4 they gain the ability to do simple spells, and the level of spells increase each level increment.  

Also:  I'm the one who drew the map.  Not Mulch.  He only copied it into his post.  I'd like appropriate credit.
« Last Edit: March 22, 2012, 11:49:43 PM by SirLancelot7 »


We need only 4 fellows to join us.
However feel free to chat and attempt at several thing (i.e Flirting).
I believe you need the D20 to flirt/arm wrestle with you're companions.
Someone play a female character.