Author Topic: Dungeons n' Dragons You cannot revive this now. REMEMBER THIS THREAD!  (Read 71403 times)

Okay. Find that cigaretteret, see if he's still with his guards.

Okay. Find that cigaretteret, see if he's still with his guards.
(Since you're now basically Ezio Motherloving Auditore...)

You tell your halfblood companions to guard the poor alchemist for a while, as you have to do something. You jump out your window, hold on the wall, release your diamond tipped steel concealed blade, and you climb the roof of the Inn. You jump on the rooftop of another building next to the Inn, and from that position, you observe that the corrupted warriors were bedding women of their own (You understand this fact by observing the windows of certain homes), this is the perfect chance for you. As you climb back up the rooftops, you check left and right, and there you see the 6 fingered man. He charges up at you and punches you HARD (18) across the face, nearly throwing you off the roof, and killing you (-8 HP).

Use parkour skills to backstab.

« Last Edit: March 30, 2012, 12:32:13 PM by Vegetarian Zombie »

Use parkour skills to backstab.
*20 + 6 = 26*
The Knight quickly closes in on you, attempting to crack your head open with his mighty steel boot. However, you being the skilled agile man you are, dodge the mighty stomp, rise up and back flip away from him. The Knight charges up at him, yet again, this time even more focused, however you roll away from his mighty Greatsword, and you stand up, facing blank space, not him, and your diamond tipped hidden blade gnaws at his armor, and gnaws on his spinal cord. Without any time wasted, you jump from roof to roof until you reach the church. There you see the priest about to (forcefully) bed the alchemist's sister.

Dis is srs bsns so I roll for myself

I take a shot at him.

please be good roll please be good roll

...

19


forget YES

-Chariotsoffire-
*19 + 6 = 25*
You prepare your gun, and you aim at the fat, vile priest. You think that you shoot, and a bullet comes out, and pierces the heart of the vile priest. He falls over and groans in intense, unbearable pain, before his heart stopped pumping blood. The alchemist's sister is scared by this. You then Jump in the windows, and take her to safety. The Warriors quickly get wind of this, and begin to make chase. However you have the upper hand, since they have troubles in getting on the rooftops. However, you are also hindered by the fact that you are carrying a hostage (-4 in every roll).


Well, good night.

Bolt towards the outskirts of town, remaining in the shadows.

I wake up in the night and realize that Vegetari is gone. Knowing he probably ran off to do the deed himself (and ruin my speech!), I wake the others and attempt to rally them to go looking for him in case he falls into trouble.

I wake up in the night and realize that Vegetari is gone. Knowing he probably ran off to do the deed himself (and ruin my speech!), I wake the others and attempt to rally them to go looking for him in case he falls into trouble.

Because there's no trouble a person like me who just charges a 20-foot monster could possibly get into



to clarify, that was directed at Jell.


IIIIIII want to dance with somebody!

IIIIIII want to dance with somebody!
???

Stop being a crazy
Not Hungry = Not Crazy

I wake up in the night and realize that Vegetari is gone. Knowing he probably ran off to do the deed himself (and ruin my speech!), I wake the others and attempt to rally them to go looking for him in case he falls into trouble.
You realize that Vegetari has walked off to perform the killings himself, however, he left one thing that gave where he shall go away. You see an unwrapped blue envelope with a letter on it. Written on the letter is where Vegetari shall go, What equipment he currently has, and who shall he dispose of. Quickly you awaken ALL your companions, and show them this letter. The entire party, quickly bolts in to action, packs up, and runs toward the town.