Author Topic: Realm of the Mad God [plz free itens]  (Read 110366 times)

Wait, what?
Isn't this ban-able?

Shouldn't be. The server code isn't directly ripped from Kabam (if it was, it would run a lot better). It's not actually possible to do that.

Shouldn't be. The server code isn't directly ripped from Kabam (if it was, it would run a lot better). It's not actually possible to do that.
they're bannable, but kabam doesnt give 1 stuff about it

Shouldn't be. The server code isn't directly ripped from Kabam (if it was, it would run a lot better). It's not actually possible to do that.
i think he means talking about private servers on the forum
some people think it's a form of piracy - i personally don't.

Private servers count as hacked clients, to Kabam.

In reality, they do nothing but let the player test the game how they would want to without using the given testing server. I doesn't harm the actual game, and I personally feel it should not be bannable.

I have not played this game in forever, but I recently hopped on and was disgusted by the amount of spambots that I just got off.

bump because
theres a gold "hack" lol

its all kabams fault. before kabam bought realm, this game had no:
duping
gold "hacks"
:/

interesting@the private server
is it possible to get one with something like build 90 or so? the game was really fun back then

interesting@the private server
is it possible to get one with something like build 90 or so? the game was really fun back then
the only build that everyone seems to have is the old nexus with the loading screen of kabam.
no eye of dragon and shiz tho

interesting@the private server
is it possible to get one with something like build 90 or so? the game was really fun back then

The problem is I believe the private server development actually started during build 123.5.1. I remember hearing from someone I played prod with about some news that someone was starting to work on a private server. Kabam tried to shut it down, but instead of shutting down it was made sort of hidden on a different site.

So, things we'd need to make it work with build 90:
1) We'd actually need a build 90 client, if anybody in the world has one of those
2) We'd have to grab all the packet info from build 90 because I can bet that the packet data from build 90 was much different than build 123.5.1
3) We'd have to grab other client info (such as what data the client sends to the server when registering and such) because that was probably different too

Also I'd probably need to re-learn how to add custom packets into the client's code, which would be a pain. Took me forever to understand AS3 bytecode, then add custom packets.

so I've been playing this for about two hours today and I got my rogue up to level 14 before he suddenly died
for some reason lag has been saving my ass repeatedly by timing out of rotmg whenever I get into a fight with a large amount of monsters.