I've had this for about 3 weeks yet I haven't played it.
This can hold your attention for like 5 minutes while you deform someone and then thats about it and you go back to playing real games.
Here’s some of the changes:Updated gm_construct (wip)Updated gm_flatgrass (wip)Maps are now ordered by nameFixed not being able to type in the menuAdded physgun_wheelspeed to control physgun mousewheel speedAdded Angle:Set( ang )Added Angle:Zero()Added Angle:IsZero()Added Entity:SetPreventTransmit( ply, bool )Added Entity:SetNextClientThink( float )Added Entity:PhysicsInitMultiConvex( {{v, v, v}, {v, v, v}} )Fixed Vector:Set not workingRenamed Entity:PhysicsInitFromVerts to Entity:PhysicsInitConvexAdded String type to DTVarsUpdated tools (wip)Converted player anim system to 9 way (wip)I’m working my way through updating the tools. The last one I updated was the emitter tool. I’m still in the process of updating it. Any tools with broken languages haven’t been cleaned/updated yet.
new construct is forgetin' nice
Guys, check out the amazing new update to Gmod 13, LOOK AT THE AMAZING NEW MOVING AND NOCLIPPING ANIMATIONS
Bumphttp://www.facebook.com/permalink.php?story_fbid=467115283307909&id=432666070086164This guy is trying to stop Garry from going through with this big update