Author Topic: 0x10c - Notch's New Game!  (Read 33730 times)

If you guys want to learn some stuff about assembly, look up ZASM. It's a part of Wiremod/Garry's Mod

Probably not going to be the same...


Also Notch said he wont stop players from making Viruses in game to infect other ships.

Make a virus that constantly makes the game crash by stuffting out infinite loops and forkbombs.

Probably not going to be the same...
No it won't but it's a start with assembly and it takes less than 10 seconds to compile and run code.

No it won't but it's a start with assembly and it takes less than 10 seconds to compile and run code.

Assembly of what?

Make a virus that constantly makes the game crash by stuffting out infinite loops and forkbombs.
I doubt that would a 16 bit computer would crash the whole game, worst comes to worst, delete everything and install new stuff on your computer.
Then again the computer could control your ship/terminal to whatever it does

I doubt that would a 16 bit computer would crash the whole game

well yeah lol its not supposed to crash the whole game, just your computer in the game..

well yeah lol its not supposed to crash the whole game, just your computer in the game..

Therefore shutting down your control systems causing your ship just to stop in it's place.


This means we would have to code Firewalls.

I wonder if early someone will make a service where their ship is just a host to run other ships while they are away in a similar, efficient process? Ship fleet built on a host ship running user ships for them? Virus that takes control of ships to cause second-hand griefing?

It's going to be dominated by all of the code savvy people because they can just launch viruses all day, and in single player you'll be destroyed/everything will be tedious because if you don't know the coding you can't make automated things. It's stupid of Mojang to make a game based so heavily on coding.

It's going to be dominated by all of the code savvy people because they can just launch viruses all day, and in single player you'll be destroyed/everything will be tedious because if you don't know the coding you can't make automated things. It's stupid of Mojang to make a game based so heavily on coding.

Unless Notch also makes AIs that can code you wont get destroyed.

I wonder if early someone will make a service where their ship is just a host to run other ships while they are away in a similar, efficient process? Ship fleet built on a host ship running user ships for them? Virus that takes control of ships to cause second-hand griefing?
The host ship could help direct other ships, but since each ship has its own computer, it'd just be a point to sync information. Viruses shouldn't be a problem unless you don't know what you're doing (which lets hope for, since this is assembly.)

The host ship could help direct other ships, but since each ship has its own computer, it'd just be a point to sync information. Viruses shouldn't be a problem unless you don't know what you're doing (which lets hope for, since this is assembly.)
I thought the computers ran some form of basic. 

Im going to waste time tomarrow studing Assembly

sounds like a very nice concept. i can see myself playing this in the future

I thought the computers ran some form of basic. 
I remember seeing someone say they wanted that somewhere, I don't think I actually saw that anywhere though. Although, it'd be possible to write a Basic compiler for Notch's CPU.