http://forum.blockland.us/index.php?topic=134632.0Though it's likely broken or has a few bugs seeing how he posted it in a reference topic.
though it's not finishedand the author doesn't play BL anymore
if truce has a problem with that, he can take it up with me.
Had half an hour of free time last night, made this:
Now with multiple paths and optional directional bias.Now with the world's simplest terrain algorithm and some really high smooth values for floor/ceiling variety!
I will probably release this, however I have to add some threaded generation and other user-friendliness.