The reason that the server was so disorganized and off time was due to several reasons, one: Blake was having problems with his internet and couldn't host, so we had to switch servers 3 times, the first two either lagged or didn't have the right brick add-ons, so we finally got one that was hosted on Kalphiter's dedicated server and had the right bricks, so that took about 1 1/2 hours by itself to sort that out. Then, the event schedule wasn't set high enough so it kept overloading, that was fixed (sort of), then the interactive content limit wasn't high enough either, so half my controls were missing. The effects you saw were only half of what there was supposed to be, but by then it was so late that we decided to go ahead anyway. I will freely admit, we were caught with our pants down so to speak, the fact Blake couldn't host threw everything for a loop. One good thing is that we got a server on Kalphiter's, without it everybody would have lagged bad.
Next year will be better, this was the first time we had attempted anything like this and the technical difficulties fouled everything up. If we had not had the problems of finding a new host and having to fix the limits and stuff once we did find one, I believe the show would have gone great. I know I speak for the whole team when I say this, we were just as mad and frustrated as you were at the way things went, but we did the best we could under the circumstances.