Poll

Mango?

Mango
10 (32.3%)
Mango
0 (0%)
Mango
4 (12.9%)
Mango
8 (25.8%)
Mango
3 (9.7%)
Mango
4 (12.9%)
Mango
1 (3.2%)
Mango
1 (3.2%)

Total Members Voted: 31

Author Topic: Zombies in the Bluzone** [[CLOSING]]  (Read 601826 times)

Actually I tried pink and yellow, both to bright to use. All I'm saying is I think more zombies would be cool. Set them on hard and make them slow. That's all :)

Snick0rz and ultimamax who are you guys ingame? Blockland, not Zombies. I can't figure it out :)

I'm Linda Bronker, Jeffrey got killed off and I'm using my char's family. Holy forget, still need to finish the bio.

Whats the naming mod on the server? I cant find it. All I've found was Gamefandan's Identity Mod, which autonames people. :c

Whats the naming mod on the server? I cant find it. All I've found was Gamefandan's Identity Mod, which autonames people. :c

RPChat, used to be on RTB but is now set to private.

You yourself said it was turning into a sci-fi roleplay. WT is barely even dangerous at night if you have a melee weapon and a pill. The only times I seem to die at night is falling off that damn pipe. I don't want it to become central around zombies but it'd make the zombie-fighting more than just an annoyance.

That has nothing to do with this. I said the role-play was turning into a Sci-Fi RP instead of a Zombie RP because of all the unrelated zombie thing; like Mutalids or sand worms. Increasing the gameplay factor of zombies isn't going to make it more of a Zombie RP, it's going to make it more focused on the Zombie Deathmatching.

Zombie fighting shouldn't be a hobby. Running into one should be an annoyance. The survivors are living in a world where the dead outnumber the living. That should be an annoyance and make things hard for them - and if zombies are an annoyance for the player, good. It helps affect the character more as well.

RPChat, used to be on RTB but is now set to private.

Daaaamn. I remember having it at one point. :c

That has nothing to do with this. I said the role-play was turning into a Sci-Fi RP instead of a Zombie RP because of all the unrelated zombie thing; like Mutalids or sand worms. Increasing the gameplay factor of zombies isn't going to make it more of a Zombie RP, it's going to make it more focused on the Zombie Deathmatching. I'll give you that.

Zombie fighting shouldn't be a hobby. Running into one should be an annoyance. The survivors are living in a world where the dead outnumber the living. That should be an annoyance and make things hard for them - and if zombies are an annoyance for the player, good. It helps affect the character more as well.
I think it should be more of an annoyance. You should have to think of whether you can go somewhere with those zombies in the way. It'd add depth and add more roleplay about the state of the world; these zombies outnumber us, how can we get past to reach our goal? It doesn't necessarily have to be stronger zombies, it could simply be different zombie placement and tweaking of the bot events to add a pack mentality.

"Perfect" zombies should be like in Dawn/Shaun of the Dead. Slow creatures that are hard to kill with bodyshots and only attack someone if they are moving fast or make noises.

Or, well, just add some zombies at some points. I think getting and staying in the "Wild" territory for a prolonged time is way too easy.

I think it should be more of an annoyance. You should have to think of whether you can go somewhere with those zombies in the way. It'd add depth and add more roleplay about the state of the world; these zombies outnumber us, how can we get past to reach our goal? It doesn't necessarily have to be stronger zombies, it could simply be different zombie placement and tweaking of the bot events to add a pack mentality.

I think this.

A Leaper/Hunter in the Ravine.
Keep you on your toes...

The point is that zombies are easy to kill and barely mentioned in the RP. This is why all these other threats were created, when instead the zombies should have been the thing to change.
What I would change:
Better zombies
-slow moving
-very fast at killing
-not too hard but not too easy to kill
Better placement
-I've never seen a zombie on the east side of the pipe... There should occasionally be some
-The zombies in the town should probably be moved so they're centered around the truck. This would make the town much more dangerous and you'd have to be much more careful.
-The witch in the medical center is pointless
-Zombies are much more of a threat on flat ground. In places such as the canyon pass or the ravine, they're pretty easy to escape/kill because they have to jump to get to you. Minimizing this would be good, maybe flattening out the ravine bottom, and disabling zombie jumping.

Also, we should stop complaining so much until we see the update.

The point is that zombies are easy to kill and barely mentioned in the RP. This is why all these other threats were created, when instead the zombies should have been the thing to change.
What I would change:
Better zombies
-slow moving
-very fast at killing
-not too hard but not too easy to kill
Better placement
-I've never seen a zombie on the east side of the pipe... There should occasionally be some
-The zombies in the town should probably be moved so they're centered around the truck. This would make the town much more dangerous and you'd have to be much more careful.
-The witch in the medical center is pointless
-Zombies are much more of a threat on flat ground. In places such as the canyon pass or the ravine, they're pretty easy to escape/kill because they have to jump to get to you. Minimizing this would be good, maybe flattening out the ravine bottom, and disabling zombie jumping.

Also, we should stop complaining so much until we see the update.
Yeah I suppose this was a bad time to suggest anything

For what time is the handover scheduled?
Also, will we see something special? Make badges for people who played before Kniaz bought the server, haha

So Anyone Too lazy to do it again. SO ANYONE WRITE IN RAINBOWS?

Reported. All you do is stuff-post, screw off handicap.

User was banned for this post
« Last Edit: July 11, 2012, 07:39:07 PM by Badspot »

Reported. All you do is stuff-post, screw off handicap.

User was banned for this post

Oh stuff.