Here's some food for thought. What happens, happens. Whether something went wrong or you forgot do something - it should not be voided. Nothing should ever be voided, it seems to be happening too much. You and everyone else are responsible for their actions in the role-play and whatever the effects are, is what happens.
This isn't even about voiding things because of a problem, it seems most of the voided events or suggested voids are because you are being too picky. Things aren't going as planned. This isn't the same as writing a book or directing a play. You're interacting with other characters who have their own thing going on - they are not as reliable as actors.
Sure if someone joins the server, screws around and gets banned - whoever they interacted with or whatever they messed up should be voided since they were never even part of the role-play. Voiding something like that is understandable.
For your information, this is regarding the whole discussion that went on,
on page 453.Like it's been said, if you get yourself into a situation where you can die - that is
your fault, not anyone else's. I really hope I'm not coming off as a jerk, or that I'm being demanding but really - I think all this voiding stuff is getting out of hand a bit. It's almost power role-playing in a way since you want to "rewind" back because what
you had planned didn't turn out as you wanted it to.
You can't control everything that happens.