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Total Members Voted: 31

Author Topic: Zombies in the Bluzone** [[CLOSING]]  (Read 585761 times)

Give it some time, we can't expect everything they said in the one update- things are already buggy as is without them cramming it all into the one update.

And if a default one isn't added, I'm sure a modder will be making one real soon.

Give it some time, we can't expect everything they said in the one update- things are already buggy as is without them cramming it all into the one update.

And if a default one isn't added, I'm sure a modder will be making one real soon.
hi

Give it some time, we can't expect everything they said in the one update- things are already buggy as is without them cramming it all into the one update.

And if a default one isn't added, I'm sure a modder will be making one real soon.
Someone posted something that he said would split it into 24 hours so event callbacks could be added, but...


Hey, how are you?

:)
pretty poorly

no callbacks onDay and onNight so i have to hack in another method which is not foolproof.

Well, I guess that's your new Bluzone project haha

Don't feel obliged, I'm sure a default add-on will come out in time.

Well, I guess that's your new Bluzone project haha

Don't feel obliged, I'm sure a default add-on will come out in time.
Nope. Rotondo (or was it badspot?) specifically stated that onDay and onNight were addable via add-ons.

Therefore, they will not be adding it themselves.

Nope. Rotondo (or was it badspot?) specifically stated that onDay and onNight were addable via add-ons.

Therefore, they will not be adding it themselves.
THEY PROMISED US. *rage*  :cookieMonster:



I just noticed that because we'll be using a day/night cycle and shaders, players will probably be able to notice that the areas aren't consistent in the direction they face

Haha :P

Well actually, the roads you teleport through could have multiple twists and turns. So it shouldn't be that much of a problem.

It was never a problem in the first place, haha
Simply stating :P

Well not necessarily a problem. It just won't be really noticeable if people take what I said into consideration.

Speaking of teleporting to areas. Why don't to replace the teleporting events with invisible teledoors? I feel like it would be a lot smoother.

THEY PROMISED US. *rage*  :cookieMonster:

They never actually said they would make the events.