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Total Members Voted: 31

Author Topic: Zombies in the Bluzone** [[CLOSING]]  (Read 585726 times)

Speaking of teleporting to areas. Why don't to replace the teleporting events with invisible teledoors? I feel like it would be a lot smoother.

This is something I was considering, but the problem is that player's won't get the prompt, and they'll have no real idea where they are headed or they might accidentally go through the area. Zone bricks seems to work perfectly efficient, as so far they have presented no issues at all!

Although for smaller areas where a prompt and zone brick aren't needed, I have used teledoors. For example, in the upcoming extension to the Underground Labs titled the "Testing Facility" there are teledoors that players take to go into rooms, just to help break things up and emphasise the claustraphobic feeling.
:)

This is something I was considering, but the problem is that player's won't get the prompt, and they'll have no real idea where they are headed or they might accidentally go through the area. Zone bricks seems to work perfectly efficient, as so far they have presented no issues at all!

Although for smaller areas where a prompt and zone brick aren't needed, I have used teledoors. For example, in the upcoming extension to the Underground Labs titled the "Testing Facility" there are teledoors that players take to go into rooms, just to help break things up and emphasise the claustraphobic feeling.
:)

And the Bluzone gets bigger.

:)

May as well announce now that I'm working on the Testing Facility, also to come will be an extended part of the sewers.

The competition for a new area will be open soon, I just need to get Blockland running properly first.

This is something I was considering, but the problem is that player's won't get the prompt, and they'll have no real idea where they are headed or they might accidentally go through the area. Zone bricks seems to work perfectly efficient, as so far they have presented no issues at all!

Although for smaller areas where a prompt and zone brick aren't needed, I have used teledoors. For example, in the upcoming extension to the Underground Labs titled the "Testing Facility" there are teledoors that players take to go into rooms, just to help break things up and emphasise the claustraphobic feeling.
:)

You could have signs. Or even a zone brick covering the teledoors that send a message to the client telling them what the area is.

..., also to come will be an extended part of the sewers.

Are you extending the part with that's been fenced off by iron bars?

You could have signs. Or even a zone brick covering the teledoors that send a message to the client telling them what the area is.

Also, have you finished australianizing that post yet?

http://forum.blockland.us/index.php?topic=204001

time of day events released.
i'll upload them to the server tomorrow.

http://forum.blockland.us/index.php?topic=204001

time of day events released.
i'll upload them to the server tomorrow.
Awesome. So can anyone host?

When the server goes back up, I mean

Awesome. So can anyone host?

When the server goes back up, I mean

Sure



Well these events, what are you planning to do with them?

Kniaz, I see RP's differently now. In fact, I think now I've been inspired to create an RP server (not a family RP server, mind you, but not copying you either :P).

I just kind of felt I wanted to thank you guys.
I might stop by your server again sometime.

Well these events, what are you planning to do with them?

Because as of right now, admins always had to hit a few buttons in the admin room to change the ambient sounds, the Day/Night messages and other stuff. Now it's all automated with the events, and so is the day and night cycle.

So wait why exactly is the server down?

Also, if I can't see the shadows on my single player, I can't see them on other servers either?
Is this gonna be fixed any time soon?
It would suck if I was seeing different things than other people.