Poll

Mango?

Mango
10 (32.3%)
Mango
0 (0%)
Mango
4 (12.9%)
Mango
8 (25.8%)
Mango
3 (9.7%)
Mango
4 (12.9%)
Mango
1 (3.2%)
Mango
1 (3.2%)

Total Members Voted: 31

Author Topic: Zombies in the Bluzone** [[CLOSING]]  (Read 577952 times)

That can be legit for Step, Hands, and Nathan.

:/

The barn idea was dismissed a while back. This is nice, though. Make it a shed instead.

Honestly.

Capt'n make us a little hangout for our lil characters.

:)

The barn idea was dismissed a while back. This is nice, though. Make it a shed instead.

what.. Colour it GREY?

anyways does Capt'n still want his Farm?

Delete the line in the events of the door that makes the door automatically close, and then do this:


Make it so the collision, raycasting and rendering is off for the "ghost door". Now make it so when the door starts, it fires a relay relative to the way the ghost door is facing. After you do this, make it so when the ghost door brick relays, it's collision and raycasting is on.

This way you can't walk through the ghost door, and you can't shoot through it.

Now make it so when it's activated, the ghost brick disappears and the door's state is set to off (contentStop) with relays.

Why relays? So you don't have to make named bricks and create a clusterforget.

Well, I wonder why Ike blocked me.....


But, very well.

Ike, I am your master.

Friend me on RTB XD.

what.. Colour it GREY?

anyways does Capt'n still want his Farm?

Not really grey, just some colours that qualify to you a shed. :I

As for Captn's barn, I have no idea if he still wants it.

-snip-

Yes. This is what we were talking about. I am fairly new to relays, but I'm sure I would have no issues adapting.

Honestly.

Capt'n make us a little hangout for our lil characters.

:)

Capt'n doesn't build.


Not really grey, just some colours that qualify to you a shed. :I

As for Captn's barn, I have no idea if he still wants it.

I still want my farm D:

-snip-

Uhhh

I  just used
0 X onActivate -> Self - startContent
1 O onActivate -> Self - stopContent
2 X  onActivate -> Self - toogleEventEnabled 0 1

...

Why doesn't that work?

Uhhh

I  just used
0 X onActivate -> Self - startContent
1 O onActivate -> Self - stopContent
2 X  onActivate -> Self - toogleEventEnabled 0 1

...

Why doesn't that work?


Because the door must have raycasting enabled to do that. And having raycasting enabled means you can't shoot through it. Ike's demonstration is also more realistic.
« Last Edit: August 28, 2012, 12:48:32 PM by Joffrey »

Capt'n doesn't build.
Why did you also suddenly log off Cap?

Also, I would be GLAD to build our own lil hangout place.



Okay... It still would've looked good as a two-level shed.

Can you PM me a copy of your build, Badger?


Wait what,

Why?


So I can make a shed out of it. :3

Don't worry, I won't steal it.