I was unsatisfied with the gameplay style of Mafia Madness, so I felt like remaking Trouble in Terrorist Town (a Garry's Mod gamemode) for Blockland.
Between developing
(spoilers), playing Counter-Strike, and School, I'm basically making this in the free time of my free time.
Now for images.
(Album for those who don't like using their eyes:
http://imgur.com/Gm1kv,yvZm8,kSL7m,wPOUC)




As you can see, things are still in the early stages.
TODO List:-Add a "dead bot" in place of a player's corpse for identification-y stuff.
-Loop through the mini-game players / set roles
-Blah blah blah help file stuff blah
-bleh i'm too tired. you don't care anyway.
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HDFADSSHadf
Coming in 2014 when we have robits. From the
Holy
Shit
This
Actually
Isn'tA
Weapon
Pack
You
Cunts Corporation.
4/29 UPDATENew features I recently added:
-the rules you see below
-typing /newbtgame will give all the players a random role
-when everyone is dead, whichever team won is announced (not sure if works because i had no one to test with

)
-/endbtgame for the friends who want to end a game early (is called at the end of one automatically anyways)
-changed the knife's ui name to "Traitor Knife" from "Knife" so it won't overwrite your precious add-ons.

EDIT: I haven't been working on this recently because I've been developing a graphical roguelike (c++/2d libs woo), not suck at school, and play League of Legends as much as possible.
All at the same time.
UPDATE 5/3-countless bug fixes
-persistent corpses that don't disappear (<3 Brian Smithers)
-minigame checks and minigame oriented stuff
-some useful information on how to play the game
