Author Topic: Taking Event add-on requests here  (Read 3544 times)

I've got one in mind. I think a setPromptGui event would be cool. It would be an output event off the brick.

Example: OnActivate -> Self -> setPromptGui   |GUI Text|  |GUI CANCEL BUTTON| |GUI ACCEPT BUTTON|

You get to specify the text for the cancel and ok button, so you can have something like Weapons and Ammo

The character limit would be like 6-8 for the buttons and like 90 - 120 for the GUI Text itself

There's already an event like that.

Any update on your progress? - no, I needed your input.

-Edit-

Maybe you could also fix ifClan?
http://blocklanditems.wikispaces.com/file/view/Event_ifClan.zip - yes, but I won't do it. Stop using old ass events and start using <var:client:clanPrefix>
I'll do this once I create a method for clearing bricks.
This has already been created.
Like arrays?
yes, but I'll probably end up doing it anyway
ok
done

Think you could make an event that adds an emitter to a player/vehicle?

Think you could make an event that adds an emitter to a player/vehicle?
I don't think that's possible, at least, not to a vehicle.

it'd be stuffty even if I succeeded

I don't think that's possible, at least, not to a vehicle.

it'd be stuffty even if I succeeded
It's possible, but eh.

Add support for storing multiple variables as one. Either as a matrix or a struct. (Preferably matrix)
forgot to say, i think this is already possible in the current version of VCE, you just need to use variable replacers in the name area to generate new names

I don't think that's possible, at least, not to a vehicle.

it'd be stuffty even if I succeeded
It's possible, but eh.

would be good for those tdms in destruct on those planes, where you have a trail to see the person's plane. it would just be neat in general.

SetPlayerScale that isn't limited to 0.2 - 2, instead to the 0.01 - 5 that Blockland supports
[Not sure about the 0.01 though]
http://forum.blockland.us/index.php?topic=193551.0
Appear and Disappear except this disappear is set to -1 always and appear is set to 0.
This could be done with disappear but it just makes it way easier.
I can't honestly believe I'm about to do this:
Code: [Select]
registerOutputEvent(fxDTSBrick, "Appear", "");
registerOutputEvent(fxDTSBrick, "Vanish", "");
function fxDTSBrick::Appear(%this){%this.disappear(0);}
function fxDTSBrick::Vanish(%this){%this.disappear(-1);}

Happy?

Package it yourself, I can't be assed for something that simple. there's plenty of tutorials.

Ive got one suggestion for you.

End Camera Event. An event to boot the player out of the camera event.
I intend to make this ASAP.
« Last Edit: May 06, 2012, 07:25:48 PM by Lugnut1206 »

I intend to make this ASAP.
Got this from the event:
Code: [Select]
for(%x=1;%x<%obj.camCount+1;%x++)
{
%cClient = %obj.camClient[%x];
%cClient.setControlObject(%cClient.player);
if(%cClient.eventCamType $= "Static")
%cClient.eventCam.delete();
else if(%cClient.eventCamType $= "Observer")
%cClient.eventCam.setFlyMode();
%cClient.eventCamType = "None";
}

bump cause still decent topic

list of stuff I'll probably work on, this might be in order of priority:
- End Camera Event
- OnPlayerTouched
- OnPlayerTouchstop
- OnActivateHeld
- OnUse
- OnUseHeld
- ReplaceBricks
- indivual team sounds

some add-ons for the onplayer(/bot)touch event(s) would be nice:
1. Additemto - adds the item to the team/named player(or bot)
           a. team
           b. named bot/player
                 I. Item = [????]
2. Removeitomfrom - opposite from above
3. Addstatto - adds a statistic to the team/named player(or bot)[Stats: 1. Max HP, 2. Max Armor, 3. Max Fuel, 4{optional with T&T}Max Ammo]
         (for Max Ammo) Gun = [????]> # = [????]
           a. team
           b. named bot/player
                 I. Stat = [????]
4. Removestatfrom - opposite from above
5. killemitters - sets all emitters to NONE
6. killlights - sets all lights to NONE
7. radiuskill - kills players/bricks/bots in the set radius


a movebrick event would be helpful, and if possible, move people along with it without them falling

how about a pet ownership/pet event mod.
basicly, make it so you have to "feed" or clean it
y'know what i mean?
also, ANY player type can be a pet
so i can i have a tank following me :cookieMonster:

how about a pet ownership/pet event mod.
basicly, make it so you have to "feed" or clean it
y'know what i mean?
also, ANY player type can be a pet
so i can i have a tank following me :cookieMonster:
do you mean bots, players, or vehicles?